1 | usprite = spr_pl_up |
2 | dsprite = spr_pl_down |
3 | lsprite = spr_pl_left |
4 | rsprite = spr_pl_right |
5 | plspd = 3 |
6 | direction = obj_pl.direction |
7 | no_loop_destination_dalv = false |
8 | if (direction == 0) |
9 | sprite_index = rsprite |
10 | if (direction == 90) |
11 | sprite_index = usprite |
12 | if (direction == 180) |
13 | sprite_index = lsprite |
14 | if (direction == 270) |
15 | sprite_index = dsprite |