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gml_Object_obj_player_npc_Step_0

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event_inherited()
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obj_pl.x = x
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obj_pl.y = y
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palette_index = obj_pl.palette_index
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shader_on = obj_pl.shader_on
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if (npc_dynamic_depth == true)
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    depth = (-y)
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if (can_walk == true && is_walking == true)
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{
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    image_speed = 0.2
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    if (sprite_index == spr_pl_run_up || sprite_index == spr_pl_run_right || sprite_index == spr_pl_run_left || sprite_index == spr_pl_run_down)
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        image_speed = (1/3)
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}