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gml_Object_obj_postgame_walk_blocker_Create_0

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1
if (global.party_member == -4)
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{
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    instance_destroy()
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    return;
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}
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walk_dir = "down"
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scene = 0
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cutscene_timer = 0
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message[0] = "* Let's stay on track,#  okay?"
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prt[0] = 321