1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
cutscene_wait(1) |
7 |
break |
8 |
case 1: |
9 |
cutscene_npc_walk(959, 610, 170, 2, "y", "left") |
10 |
cutscene_advance() |
11 |
break |
12 |
case 2: |
13 |
cutscene_npc_walk(1168, 540, 170, 2, "y", "right") |
14 |
break |
15 |
case 3: |
16 |
cutscene_wait(1) |
17 |
break |
18 |
case 4: |
19 |
cutscene_dialogue() |
20 |
with (msg) |
21 |
{ |
22 |
talker[0] = 959 |
23 |
message[0] = "* Through this door." |
24 |
message[1] = "* . . ." |
25 |
prt[0] = 3107 |
26 |
prt[1] = 3090 |
27 |
} |
28 |
break |
29 |
case 5: |
30 |
cutscene_npc_walk(959, 610, 150, 2, "y", "down") |
31 |
cutscene_advance() |
32 |
break |
33 |
case 6: |
34 |
cutscene_wait(0.5) |
35 |
break |
36 |
case 7: |
37 |
cutscene_npc_walk(1168, obj_asgore_npc.x, obj_player_npc.y, 2, "x", "up") |
38 |
break |
39 |
case 8: |
40 |
cutscene_wait(1) |
41 |
break |
42 |
case 9: |
43 |
obj_asgore_npc.npc_direction = "up" |
44 |
cutscene_advance() |
45 |
break |
46 |
case 10: |
47 |
cutscene_change_room(269, 160, 120, 0.025) |
48 |
break |
49 |
} |