| 1 |
switch (global.last_room_overworld) |
| 2 |
{ |
| 3 |
case "rm_dunes_24": |
| 4 |
case "rm_dunes_25": |
| 5 |
case "rm_dunes_27": |
| 6 |
case "rm_dunes_28": |
| 7 |
if (room == rm_dunes_27) |
| 8 |
{ |
| 9 |
layer_depth("ground_tiles", -9999998); |
| 10 |
layer_depth("grass_tiles", -9999999); |
| 11 |
} |
| 12 |
act = 1; |
| 13 |
pull_speed = 2.5; |
| 14 |
elevator_can_collide = false; |
| 15 |
y = target_y; |
| 16 |
obj_pl.x = x; |
| 17 |
obj_pl.y = y + 14; |
| 18 |
if (global.party_member != -4) |
| 19 |
{ |
| 20 |
var martlet_npc = instance_create(x + 20, y, obj_martlet_npc); |
| 21 |
martlet_npc.npc_direction = "down"; |
| 22 |
martlet_npc.sprite_index = martlet_npc.down_sprite_idle; |
| 23 |
martlet_npc.can_walk = false; |
| 24 |
martlet_npc.npc_dynamic_depth = false; |
| 25 |
obj_pl.x = x - 20; |
| 26 |
} |
| 27 |
break; |
| 28 |
} |