1 |
switch global.last_room_overworld |
2 |
{ |
3 |
case "rm_dunes_24": |
4 |
case "rm_dunes_25": |
5 |
case "rm_dunes_27": |
6 |
case "rm_dunes_28": |
7 |
if (room == rm_dunes_27) |
8 |
{ |
9 |
layer_depth("ground_tiles", -9999998) |
10 |
layer_depth("grass_tiles", -9999999) |
11 |
} |
12 |
act = 1 |
13 |
pull_speed = 2.5 |
14 |
elevator_can_collide = false |
15 |
y = target_y |
16 |
obj_pl.x = x |
17 |
obj_pl.y = y + 14 |
18 |
if (global.party_member != -4) |
19 |
{ |
20 |
var martlet_npc = instance_create((x + 20), y, obj_martlet_npc) |
21 |
martlet_npc.npc_direction = "down" |
22 |
martlet_npc.sprite_index = martlet_npc.down_sprite_idle |
23 |
martlet_npc.can_walk = false |
24 |
martlet_npc.npc_dynamic_depth = false |
25 |
obj_pl.x = x - 20 |
26 |
} |
27 |
break |
28 |
} |