1 |
if (puzzlecount == 10) |
2 |
{ |
3 |
global.flag[6 Second Dark Ruins light puzzle completion] = true |
4 |
audio_play_sound(snd_success, 1, 0) |
5 |
puzzlecount++ |
6 |
} |
7 |
if (global.flag[6 Second Dark Ruins light puzzle completion] == true) |
8 |
obj_spikes.image_index = 1 |
9 |
if (global.flag[12 Gate lever activated] == true) |
10 |
{ |
11 |
dor = instance_create(940, 120, obj_doorway) |
12 |
with (dor) |
13 |
{ |
14 |
nextroom = 32 |
15 |
xx = 160 |
16 |
yy = 380 |
17 |
image_xscale = 2.5 |
18 |
image_yscale = 1.25 |
19 |
} |
20 |
with (obj_drgate) |
21 |
instance_destroy() |
22 |
instance_destroy() |
23 |
} |
24 |
else if (!instance_exists(obj_drgate)) |
25 |
instance_create(960, 110, obj_drgate) |