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gml_Object_obj_puzzle_controller_snowdin_19_overworld_yellow_Step_0

(view raw script w/o annotations or w/e)
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with (obj_doorway)
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{
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    if (collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_pl, false, true) != -4)
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        event_perform(ev_collision, obj_pl)
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}
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if (global.snowdin_flag[12] == 2)
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    return;
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if (active == true)
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{
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    instance_create(200, -10, obj_molten_rock_snowdin_19)
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    obj_snowdin_19_piston.active = true
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    active = false
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}
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if (camera_end == true)
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{
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    obj_snowdin_19_piston.active = false
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    if (scr_camera_move
scr_camera_move

function scr_camera_move(argument0, argument1, argument2) //gml_Script_scr_camera_move { if (!instance_exists(obj_camera)) { instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_camera) __view_set((9 << 0), 0, 1120) } else { obj_camera.x = __view_get((9 << 0), 0).x obj_camera.y = __view_get((9 << 0), 0).y __view_set((9 << 0), 0, 1120) } obj_camera.move = true obj_camera.xx = argument0 obj_camera.yy = argument1 obj_camera.spd = argument2 if (abs(argument0 - obj_camera.x) <= argument2 && abs(argument1 - obj_camera.y) <= argument2) return true; else return false; }
(obj_pl.x, obj_pl.y, 3) == true)
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        active = 2
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}
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if (active == 2)
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{
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    active = false
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    camera_end = false
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    audio_stop_sound(snd_puzzle_woodmove)
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    if (!global.dialogue_open)
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        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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    else
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        global.cutscene = false
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    __view_set((9 << 0), 0, 1031)
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    obj_snowdin_19_lever_overworld_yellow.waiter = 0
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    instance_destroy(obj_camera)
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}