Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_quote_battle_axis_attack_end_Create_0

(view raw script w/o annotations or w/e)
1
text_effect = "twitchy"
2
attack = false
3
scene = 0
4
cutscene_timer = 0
5
skippable = true
6
message_adv = false
7
global.action_1_selected_count = 0
8
var current_turn = global.special_action_count
9
enemy_talker = 0
10
switch current_turn
11
{
12
    case 0:
13
        message[0] = "WHAT ARE YOU#DOING WITH THAT#LID?"
14
        message[1] = "IT WAS NOT#SUPPOSED TO#BE USEFUL."
15
        message[2] = "THAT IS CHEATING."
16
        message_end = 2
17
        break
18
    case 1:
19
        message[0] = "ZzzZZKKZ#DPPP-D_-A - _"
20
        message[1] = "WHAT WAS THAT?#WHAT DID I SAY?"
21
        message[2] = "\"ZzzZKKZ#DPPP-D_-A - _\"#IS NOT A WORD."
22
        message[3] = "WHY DID I SAY#THAT?"
23
        message_end = 3
24
        break
25
    case 2:
26
        message[0] = "BZZT_Zz#PRpP /"
27
        message[1] = "I DID IT AGAIN.#HOW."
28
        message[2] = "WAIT. THIS IS#YOUR DOING. OF#COURSE IT IS."
29
        message[3] = "DO NOT SHOCK#ME AGAIN, OKAY?"
30
        message_end = 3
31
        break
32
    case 3:
33
        message[0] = "AZ_a_D?f#F . ."
34
        message[1] = "I A-AM ST_ARTING#TO REGRET GIVING#YOU THAT LID."
35
        message[2] = "COULD YOU PLEASE#DROP IT?"
36
        message[3] = "JUST KICK IT#INTO THE FIERY#PIT BELOW US.#SIMPLE."
37
        message_end = 3
38
        break
39
    case 4:
40
        message[0] = "ZBsssZ t-t-D#? d"
41
        message[1] = "THAT IS ENOUGH."
42
        message[2] = "UNBEKNOWNST TO#YOU, I BROUGHT#A BACKUP PLAN."
43
        message[3] = "PORTABLE#GENERATORS#=#INFINITE BATTERY."
44
        message[4] = "GOOD LUCK."
45
        message_end = 4
46
        break
47
    case 5:
48
        message[0] = "SERIOUSLY???"
49
        message[1] = "I AM REACHING#UNHEARD LEVELS#OF [ticked]."
50
        message[2] = "LEVEL 7 AT#LEAST.#YOUR FAULT."
51
        message_end = 2
52
        break
53
    case 6:
54
        message[0] = "[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU-"
55
        message_end = 0
56
        break
57
    case 7:
58
        message[0] = "DoPDzzzZ_//"
59
        message[1] = "GAH. "
60
        message[2] = "YOU WOULD NOT#LIKE ME AT LOW#BATTERY."
61
        message[3] = "I AM WARNING YOU#TO NOT DRAIN#MY BATTERY."
62
        message_end = 3
63
        break
64
    case 8:
65
        if (!instance_exists(obj_axis_neutral_ending_cutscene))
66
            instance_create_depth(0, 0, -9999, obj_axis_neutral_ending_cutscene)
67
        message[0] = "ZzzzzBBZzzzz#AooaaaA- _- .  ."
68
        message[1] = "* . . ."
69
        message[2] = "AH."
70
        message[3] = "WHAT DID YOU#DO TO ME?"
71
        message[4] = "I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE."
72
        message[5] = "I... DO NOT#KNOW WHAT TO#DO WITH MYSELF."
73
        message[6] = "SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING."
74
        message_end = 6
75
        skippable = false
76
        break
77
}
78
79
message_current = 0
80
message_draw = ""
81
draw_enabled = true
82
increase = global.text_speed
83
characters = 0
84
hold = 0
85
message_length = string_length(message[message_current])
86
script_execute(gml_Script_scr_generate_text_counters)
87
circle_text_angle = global.circle_text_angle_default
88
circle_text_angle_direction = 1
89
global.special_action_count_last = global.special_action_count