1 |
text_effect = "twitchy" |
2 |
attack = false |
3 |
scene = 0 |
4 |
cutscene_timer = 0 |
5 |
skippable = true |
6 |
message_adv = false |
7 |
global.action_1_selected_count = 0 |
8 |
var current_turn = global.special_action_count |
9 |
enemy_talker = 0 |
10 |
switch current_turn |
11 |
{ |
12 |
case 0: |
13 |
message[0] = "WHAT ARE YOU#DOING WITH THAT#LID?" |
14 |
message[1] = "IT WAS NOT#SUPPOSED TO#BE USEFUL." |
15 |
message[2] = "THAT IS CHEATING." |
16 |
message_end = 2 |
17 |
break |
18 |
case 1: |
19 |
message[0] = "ZzzZZKKZ#DPPP-D_-A - _" |
20 |
message[1] = "WHAT WAS THAT?#WHAT DID I SAY?" |
21 |
message[2] = "\"ZzzZKKZ#DPPP-D_-A - _\"#IS NOT A WORD." |
22 |
message[3] = "WHY DID I SAY#THAT?" |
23 |
message_end = 3 |
24 |
break |
25 |
case 2: |
26 |
message[0] = "BZZT_Zz#PRpP /" |
27 |
message[1] = "I DID IT AGAIN.#HOW." |
28 |
message[2] = "WAIT. THIS IS#YOUR DOING. OF#COURSE IT IS." |
29 |
message[3] = "DO NOT SHOCK#ME AGAIN, OKAY?" |
30 |
message_end = 3 |
31 |
break |
32 |
case 3: |
33 |
message[0] = "AZ_a_D?f#F . ." |
34 |
message[1] = "I A-AM ST_ARTING#TO REGRET GIVING#YOU THAT LID." |
35 |
message[2] = "COULD YOU PLEASE#DROP IT?" |
36 |
message[3] = "JUST KICK IT#INTO THE FIERY#PIT BELOW US.#SIMPLE." |
37 |
message_end = 3 |
38 |
break |
39 |
case 4: |
40 |
message[0] = "ZBsssZ t-t-D#? d" |
41 |
message[1] = "THAT IS ENOUGH." |
42 |
message[2] = "UNBEKNOWNST TO#YOU, I BROUGHT#A BACKUP PLAN." |
43 |
message[3] = "PORTABLE#GENERATORS#=#INFINITE BATTERY." |
44 |
message[4] = "GOOD LUCK." |
45 |
message_end = 4 |
46 |
break |
47 |
case 5: |
48 |
message[0] = "SERIOUSLY???" |
49 |
message[1] = "I AM REACHING#UNHEARD LEVELS#OF [ticked]." |
50 |
message[2] = "LEVEL 7 AT#LEAST.#YOUR FAULT." |
51 |
message_end = 2 |
52 |
break |
53 |
case 6: |
54 |
message[0] = "[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU-" |
55 |
message_end = 0 |
56 |
break |
57 |
case 7: |
58 |
message[0] = "DoPDzzzZ_//" |
59 |
message[1] = "GAH. " |
60 |
message[2] = "YOU WOULD NOT#LIKE ME AT LOW#BATTERY." |
61 |
message[3] = "I AM WARNING YOU#TO NOT DRAIN#MY BATTERY." |
62 |
message_end = 3 |
63 |
break |
64 |
case 8: |
65 |
if (!instance_exists(obj_axis_neutral_ending_cutscene)) |
66 |
instance_create_depth(0, 0, -9999, obj_axis_neutral_ending_cutscene) |
67 |
message[0] = "ZzzzzBBZzzzz#AooaaaA- _- . ." |
68 |
message[1] = "* . . ." |
69 |
message[2] = "AH." |
70 |
message[3] = "WHAT DID YOU#DO TO ME?" |
71 |
message[4] = "I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE." |
72 |
message[5] = "I... DO NOT#KNOW WHAT TO#DO WITH MYSELF." |
73 |
message[6] = "SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING." |
74 |
message_end = 6 |
75 |
skippable = false |
76 |
break |
77 |
} |
78 |
|
79 |
message_current = 0 |
80 |
message_draw = "" |
81 |
draw_enabled = true |
82 |
increase = global.text_speed |
83 |
characters = 0 |
84 |
hold = 0 |
85 |
message_length = string_length(message[message_current]) |
86 |
script_execute(gml_Script_scr_generate_text_counters) |
87 |
circle_text_angle = global.circle_text_angle_default |
88 |
circle_text_angle_direction = 1 |
89 |
global.special_action_count_last = global.special_action_count |