| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
scene = -2; |
| 4 |
cutscene_timer = 0; |
| 5 |
skippable = false; |
| 6 |
message_adv = false; |
| 7 |
obj_quote_bubble_battle.visible = 0; |
| 8 |
message[0] = "HoW L0NG ARE wE#GOInG TO DO#THIS?"; |
| 9 |
message[1] = "My SHIELD iS#IMPERVI0US TO#YOuR BULL3TS."; |
| 10 |
message[2] = "SO yOU_SHOULD#G1VE uP."; |
| 11 |
message[3] = "AND AnYWAY, ,,"; |
| 12 |
message[4] = "AS I SAID#bEF0RE.."; |
| 13 |
message[5] = "I CAN eXAPLAIN#EV3RYTHING to#YOU."; |
| 14 |
message[6] = "Y0U SEE, I DO#nOT HAvE THE#FrE3DOMS YoU#HAVE."; |
| 15 |
message[7] = "MY PR0GRAMMING.#.."; |
| 16 |
message[8] = "I H4D no_CHOICE."; |
| 17 |
message[9] = "I WAS FORCED#TO NEUTRALIZE#THAT HUMAN."; |
| 18 |
message[10] = "W-WAIT."; |
| 19 |
message[11] = "WHAT'S GOING ON?"; |
| 20 |
message[12] = "HOLD ON. PLEASE."; |
| 21 |
message[13] = "I AM SORRY."; |
| 22 |
message[14] = "I DIDN'T WANT TO "; |
| 23 |
message_end = 14; |
| 24 |
message_current = 0; |
| 25 |
message_draw = ""; |
| 26 |
draw_enabled = false; |
| 27 |
increase = global.text_speed; |
| 28 |
characters = 0; |
| 29 |
hold = 0; |
| 30 |
message_length = string_length(message[message_current]); |
| 31 |
global.image_alpha_enemy_attacking_immunity = true; |
| 32 |
script_execute(scr_generate_text_counters); |
| 33 |
circle_text_angle = global.circle_text_angle_default; |
| 34 |
circle_text_angle_direction = 1; |
| 35 |
draw_alpha_white = 0; |
| 36 |
draw_white_circle = false; |