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gml_Object_obj_quote_battle_axis_geno_end_Create_0

(view raw script w/o annotations or w/e)
1
text_effect = "twitchy"
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attack = false
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scene = -2
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cutscene_timer = 0
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skippable = false
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message_adv = false
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obj_quote_bubble_battle.visible = 0
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message[0] = "HoW L0NG ARE wE#GOInG TO DO#THIS?"
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message[1] = "My SHIELD iS#IMPERVI0US TO#YOuR BULL3TS."
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message[2] = "SO yOU_SHOULD#G1VE uP."
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message[3] = "AND AnYWAY, ,,"
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message[4] = "AS I SAID#bEF0RE.."
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message[5] = "I CAN eXAPLAIN#EV3RYTHING to#YOU."
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message[6] = "Y0U SEE, I DO#nOT HAvE THE#FrE3DOMS YoU#HAVE."
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message[7] = "MY PR0GRAMMING.#.."
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message[8] = "I H4D no_CHOICE."
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message[9] = "I WAS FORCED#TO NEUTRALIZE#THAT HUMAN."
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message[10] = "W-WAIT."
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message[11] = "WHAT'S GOING ON?"
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message[12] = "HOLD ON. PLEASE."
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message[13] = "I AM SORRY."
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message[14] = "I DIDN'T WANT TO   "
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message_end = 14
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message_current = 0
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message_draw = ""
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draw_enabled = false
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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global.image_alpha_enemy_attacking_immunity = true
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1
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draw_alpha_white = 0
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draw_white_circle = false