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gml_Object_obj_quote_battle_dalv_Create_0

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1
var turns_passed = global.turns_passed
2
var enemy_low_hp = global.enemy_low_hp
3
var enemy_mode = global.enemy_mode
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var enemy_mode_gen = global.enemy_mode_gen
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switch enemy_mode
6
{
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    case 0:
8
        if (enemy_mode_gen == 0)
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        {
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            if (turns_passed == 0)
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            {
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                message[0] = "I don't suppose you#can leave the way you#entered, could you?"
13
                message[1] = "That would be easier#for both of us."
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                portrait[0] = 1755
15
                portrait[1] = 1759
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                message_end = 1
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            }
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            else if (turns_passed == 1)
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            {
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                message[0] = "Where did you#come from anyway?"
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                message[1] = "There aren't any#accessible#entrances..."
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                portrait[0] = 1763
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                portrait[1] = 1780
24
                message_end = 1
25
            }
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            else if (turns_passed == 2)
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            {
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                message[0] = "All I know is that#somehow...#you found me.#"
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                message[1] = "Sorry to make things#difficult but I'm not#cowering away this#time."
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                portrait[0] = 1786
31
                portrait[1] = 1781
32
                message_end = 1
33
            }
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            else if (turns_passed == 3)
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            {
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                message[0] = "The other monsters...#Did you pester#them as well?	"
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                message[1] = "Not that I care#much to keep up#with their activity..."
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                portrait[0] = 1780
39
                portrait[1] = 1759
40
                message_end = 1
41
            }
42
            else if (turns_passed == 4)
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            {
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                message[0] = "This region of the#Ruins is my home."
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                message[1] = "And my home has#rules. The residents#understand that."
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                portrait[0] = 1776
47
                portrait[1] = 1759
48
                message_end = 1
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            }
50
            else if (turns_passed == 5)
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            {
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                message[0] = "But it seems as#if you never got#the memo."
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                message[1] = "That, or you're#purposely ignoring#my wishes."
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                portrait[0] = 1780
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                portrait[1] = 1759
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                message_end = 1
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            }
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            else if (turns_passed == 6)
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            {
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                message[0] = "W-What's with that#sad face?"
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                message[1] = "Don't you understand?#Don't you remember me?"
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                portrait[0] = 1764
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                portrait[1] = 1778
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                message_end = 1
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            }
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            else if (turns_passed == 7)
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            {
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                message[0] = "I know you aren't#a phantom but..."
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                message[1] = "Could it be that...#No, it isn't#possible."
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                portrait[0] = 1780
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                portrait[1] = 1763
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                message_end = 1
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            }
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            else if (turns_passed == 8)
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            {
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                message[0] = "You..."
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                message[1] = "You look so#helpless. Different."
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                message[2] = "But is it a front?"
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                portrait[0] = 1763
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                portrait[1] = 1764
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                portrait[2] = 1780
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                message_end = 2
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            }
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            else if (turns_passed == 9)
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            {
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                message[0] = "No... You aren't#trying to hurt me..."
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                message[1] = "You... You aren't#who I believed you#to be, are you?"
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                message[2] = "...How could I be#so foolish?"
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                message[3] = "I apologize.#I truly do."
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                message[4] = "This got out of#hand..."
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                message[5] = "I... I don't know#how I can make#things right now..."
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                portrait[0] = 1786
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                portrait[1] = 1764
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                portrait[2] = 1780
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                portrait[3] = 1781
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                portrait[4] = 1778
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                portrait[5] = 1763
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                message_end = 5
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            }
100
        }
101
        else if (turns_passed == 0)
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        {
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            message[0] = "I feared this would#happen. What poor#luck."
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            message[1] = "You know, despite your#beliefs..."
105
            message[2] = "Monsters aren't evil."
106
            portrait[0] = 1785
107
            portrait[1] = 1763
108
            portrait[2] = 1786
109
            message_end = 2
110
        }
111
        else if (turns_passed == 1)
112
        {
113
            message[0] = "Monsterkind stands for#hope, for good."
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            message[1] = "Everyone here is only#trying to find a#little joy."
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            portrait[0] = 1786
116
            portrait[1] = 1763
117
            message_end = 1
118
        }
119
        else if (turns_passed == 2)
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        {
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            message[0] = "But... I guess you#aren't one for joy."
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            portrait[0] = 1759
123
            message_end = 0
124
        }
125
        else if (turns_passed == 3)
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        {
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            message[0] = "Who am I kidding? You#won't believe me."
128
            message[1] = "I'm the one who got#hostile first."
129
            portrait[0] = 1763
130
            portrait[1] = 1781
131
            message_end = 1
132
        }
133
        else if (turns_passed == 4)
134
        {
135
            message[0] = "This isn't some#mistake though..."
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            message[1] = "You're fighting on#purpose."
137
            portrait[0] = 1759
138
            portrait[1] = 1762
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            message_end = 1
140
        }
141
        else if (turns_passed == 5)
142
        {
143
            message[0] = "If you refuse to be#peaceful..."
144
            message[1] = "I won't be peaceful#either."
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            message[2] = "Despite what I said,#us monsters aren't#pushovers."
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            portrait[0] = 1785
147
            portrait[1] = 1762
148
            portrait[2] = 1762
149
            message_end = 2
150
        }
151
        else if (turns_passed == 6)
152
        {
153
            message[0] = "I'm losing at this,#aren't I...?"
154
            message[1] = "Why am I even wasting#my breath?"
155
            message[2] = "You aren't worth#talking to..."
156
            portrait[0] = 1763
157
            portrait[1] = 1759
158
            portrait[2] = 1779
159
            message_end = 2
160
        }
161
        else if (turns_passed == 7)
162
        {
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            message[0] = "So... I'm gonna...#stop talking... to#you..."
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            portrait[0] = 1779
165
            message_end = 0
166
        }
167
        else if (turns_passed >= 8)
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        {
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            message[0] = "..."
170
            portrait[0] = 1763
171
            message_end = 0
172
        }
173
        break
174
    case 1:
175
        if (enemy_mode_gen == 0)
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        {
177
            if (turns_passed == 0)
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            {
179
                message[0] = "I don't suppose you#can leave the way you#entered, could you?"
180
                message[1] = "That would be easier#for both of us."
181
                portrait[0] = 1755
182
                portrait[1] = 1759
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                message_end = 1
184
            }
185
            else if (turns_passed == 1)
186
            {
187
                message[0] = "How did you get in#here?"
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                message[1] = "There aren't any#accessible entrances..."
189
                portrait[0] = 1765
190
                portrait[1] = 1780
191
                message_end = 1
192
            }
193
            else if (turns_passed == 2)
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            {
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                message[0] = "* I..."
196
                portrait[0] = 1780
197
                message_end = 0
198
            }
199
            else if (turns_passed == 3)
200
            {
201
                message[0] = "I think I know what#you've done..."
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                portrait[0] = 1759
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                message_end = 0
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            }
205
            else if (turns_passed == 4)
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            {
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                message[0] = "You hurt a lot of the#monsters out there,#didn't you?"
208
                message[1] = "Decibat told me that#you went on a#rampage..."
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                portrait[0] = 1781
210
                portrait[1] = 1763
211
                message_end = 1
212
            }
213
            else if (turns_passed == 5)
214
            {
215
                message[0] = "I... I don't know what#to think of you..."
216
                message[1] = "I should call you evil#but... you spared#Decibat."
217
                message[2] = "Why is that?"
218
                portrait[0] = 1764
219
                portrait[1] = 1763
220
                portrait[2] = 1763
221
                message_end = 2
222
            }
223
            else if (turns_passed == 6)
224
            {
225
                message[0] = "I... always wanted to#be alone. I was sure#of it..."
226
                message[1] = "But now that I'm so#close to being so..."
227
                message[2] = "I don't want that#anymore."
228
                portrait[0] = 1763
229
                portrait[1] = 1780
230
                portrait[2] = 1786
231
                message_end = 2
232
            }
233
            else if (turns_passed == 7)
234
            {
235
                message[0] = "I know I should hate#you but..."
236
                message[1] = "I don't have much left#now."
237
                portrait[0] = 1763
238
                portrait[1] = 1786
239
                message_end = 1
240
            }
241
            else if (turns_passed == 8)
242
            {
243
                message[0] = "I have Decibat..."
244
                message[1] = "And you too."
245
                message[2] = "I..."
246
                message[3] = "I don't want to#be alone."
247
                message[4] = "And I'm not a#malicious monster,#I promise!"
248
                message[5] = "I probably scared#you."
249
                message[6] = "And you being so#young, the others..."
250
                message[7] = "..."
251
                message[8] = "Why don't you come#to my house?"
252
                message[9] = "We can make amends#there, like...#friends."
253
                message[10] = "What do you say?"
254
                portrait[0] = 1781
255
                portrait[1] = 1780
256
                portrait[2] = 1786
257
                portrait[3] = 1763
258
                portrait[4] = 1764
259
                portrait[5] = 1781
260
                portrait[6] = 1786
261
                portrait[7] = 1759
262
                portrait[8] = 1780
263
                portrait[9] = 1763
264
                portrait[10] = 1776
265
                message_end = 10
266
            }
267
            else if (turns_passed >= 9)
268
            {
269
                message[0] = "..."
270
                portrait[0] = 1776
271
                message_end = 0
272
            }
273
        }
274
        else if (turns_passed == 0)
275
        {
276
            message[0] = "I feared this would#happen. What poor#luck."
277
            message[1] = "You know, despite your#beliefs..."
278
            message[2] = "Monsters aren't evil."
279
            portrait[0] = 1785
280
            portrait[1] = 1763
281
            portrait[2] = 1786
282
            message_end = 2
283
        }
284
        else if (turns_passed == 1)
285
        {
286
            message[0] = "Monsterkind stands for#hope, for good."
287
            message[1] = "Everyone here is only#trying to find a#little joy."
288
            portrait[0] = 1786
289
            portrait[1] = 1763
290
            message_end = 1
291
        }
292
        else if (turns_passed == 2)
293
        {
294
            message[0] = "But... I guess you#aren't one for joy."
295
            portrait[0] = 1759
296
            message_end = 0
297
        }
298
        else if (turns_passed == 3)
299
        {
300
            message[0] = "Who am I kidding? You#won't believe me."
301
            message[1] = "I'm the one who got#hostile first."
302
            portrait[0] = 1763
303
            portrait[1] = 1781
304
            message_end = 1
305
        }
306
        else if (turns_passed == 4)
307
        {
308
            message[0] = "This isn't some#mistake though..."
309
            message[1] = "You're fighting on#purpose."
310
            portrait[0] = 1759
311
            portrait[1] = 1762
312
            message_end = 1
313
        }
314
        else if (turns_passed == 5)
315
        {
316
            message[0] = "If you refuse to be#peaceful..."
317
            message[1] = "I won't be peaceful#either."
318
            message[2] = "Despite what I said,#us monsters aren't#pushovers."
319
            portrait[0] = 1785
320
            portrait[1] = 1762
321
            portrait[2] = 1762
322
            message_end = 2
323
        }
324
        else if (turns_passed == 6)
325
        {
326
            message[0] = "I'm losing at this,#aren't I...?"
327
            message[1] = "Why am I even wasting#my breath?"
328
            message[2] = "You aren't worth#talking to..."
329
            portrait[0] = 1763
330
            portrait[1] = 1759
331
            portrait[2] = 1779
332
            message_end = 2
333
        }
334
        else if (turns_passed == 7)
335
        {
336
            message[0] = "So... I'm gonna...#stop talking... to#you..."
337
            portrait[0] = 1785
338
            message_end = 0
339
        }
340
        else if (turns_passed >= 8)
341
        {
342
            message[0] = "..."
343
            portrait[0] = 1763
344
            message_end = 0
345
        }
346
        break
347
    case 2:
348
        if (turns_passed == 0)
349
        {
350
            message[0] = "You know, it's been#quieter since you#showed up..."
351
            message[1] = "I suppose I should#thank you."
352
            portrait[0] = 1780
353
            portrait[1] = 1755
354
            message_end = 1
355
            break
356
        }
357
        else if (turns_passed == 1)
358
        {
359
            message[0] = "I finally got my wish."
360
            message[1] = "Or maybe it was just a#happenstance."
361
            portrait[0] = 1755
362
            portrait[1] = 1780
363
            message_end = 1
364
            break
365
        }
366
        else if (turns_passed == 2)
367
        {
368
            message[0] = "..."
369
            message[1] = "Everywhere I go dust#keeps clinging to my#cape..."
370
            message[2] = "I'm sorry to assume#but..."
371
            message[3] = "They're all gone,#aren't they?"
372
            portrait[0] = 1759
373
            portrait[1] = 1763
374
            portrait[2] = 1763
375
            portrait[3] = 1786
376
            message_end = 3
377
            break
378
        }
379
        else if (turns_passed == 3)
380
        {
381
            message[0] = "I know I should thank#you, and it is what I#asked for..."
382
            message[1] = "But I never wanted to#hurt anybody!"
383
            portrait[0] = 1763
384
            portrait[1] = 1764
385
            message_end = 1
386
            break
387
        }
388
        else if (turns_passed == 4)
389
        {
390
            message[0] = "I can't help but think#it's my fault!"
391
            message[1] = "Maybe my wish brought#you here?"
392
            message[2] = "Maybe I just need to#take a nap."
393
            message[3] = "When I wake up, you'll#be gone, won't you?"
394
            message[4] = "Yeah, you're just a#ghost of my memories..."
395
            portrait[0] = 1763
396
            portrait[1] = 1781
397
            portrait[2] = 1786
398
            portrait[3] = 1759
399
            portrait[4] = 1759
400
            message_end = 4
401
            break
402
        }
403
        else if (turns_passed == 5)
404
        {
405
            message[0] = "Hey."
406
            message[1] = "If you aren't real..."
407
            message[2] = "Then is all this#actually my fault?"
408
            message[3] = "..."
409
            message[4] = "I miss them all now!"
410
            portrait[0] = 1768
411
            portrait[1] = 1768
412
            portrait[2] = 1763
413
            portrait[3] = 1763
414
            portrait[4] = 1764
415
            message_end = 4
416
            break
417
        }
418
        else if (turns_passed == 6)
419
        {
420
            message[0] = "Penilla once drew me#a sketch of a sweet#corn cob."
421
            message[1] = "I never thanked her..."
422
            portrait[0] = 1763
423
            portrait[1] = 1781
424
            message_end = 1
425
            break
426
        }
427
        else if (turns_passed == 7)
428
        {
429
            message[0] = "One time, Sweet Corn#gave me a hug for no#reason."
430
            message[1] = "I told her to never do#it again..."
431
            message[2] = "..."
432
            message[3] = "They were the closest#things I ever had to#friends..."
433
            message[4] = "And now..."
434
            portrait[0] = 1781
435
            portrait[1] = 1786
436
            portrait[2] = 1786
437
            portrait[3] = 1763
438
            portrait[4] = 1764
439
            message_end = 4
440
        }
441
}
442
443
message_current = 0
444
message_draw = ""
445
increase = global.text_speed
446
characters = 0
447
hold = 0
448
message_length = string_length(message[message_current])
449
script_execute(gml_Script_scr_generate_text_counters)