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gml_Object_obj_quote_battle_decibat_flee_Step_1

(view raw script w/o annotations or w/e)
1
script_execute(gml_Script_scr_controls_text)
2
if key_revert_pressed
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{
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    characters = message_length
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    message_draw = string_copy(message[message_current], 0, characters)
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}
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if (characters < message_length)
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{
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    if (counter == 0)
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    {
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        script_execute(gml_Script_scr_text_increase)
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        script_execute(gml_Script_scr_talking_enemy)
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    }
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    else
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        can_talk = false
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}
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else
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{
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    can_talk = false
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    if key_select_pressed
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    {
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        if (message_current < message_end)
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        {
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            message_current += 1
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            message_length = string_length(message[message_current])
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            characters = 0
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            message_draw = ""
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        }
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        else
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        {
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            with (obj_decibat_body)
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            {
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                draw_position_y_flee = (-sprite_height) * 2
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                max_rise_flee = y - draw_position_y_flee
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                flee = true
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            }
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            with (obj_quote_bubble_battle)
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                instance_destroy()
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            instance_destroy()
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        }
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    }
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}
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script_execute(gml_Script_scr_text_counter)