1 |
var turns_passed = global.turns_passed |
2 |
var enemy_low_hp = global.enemy_low_hp |
3 |
var enemy_mode = global.enemy_mode |
4 |
var enemy_mode_gen = global.enemy_mode_gen |
5 |
switch turns_passed |
6 |
{ |
7 |
case 0: |
8 |
message[0] = "I want to see your#spirit of fire!" |
9 |
message[1] = "One and two and-" |
10 |
portrait[0] = 1755 |
11 |
portrait[1] = 1759 |
12 |
message_end = 1 |
13 |
break |
14 |
case 1: |
15 |
message[0] = "Ah, that was much too#simple!" |
16 |
message[1] = "Let us try this!" |
17 |
portrait[0] = 1755 |
18 |
portrait[1] = 1759 |
19 |
message_end = 1 |
20 |
break |
21 |
case 2: |
22 |
message[0] = "Come on, dance#with me!" |
23 |
portrait[0] = 1755 |
24 |
message_end = 0 |
25 |
break |
26 |
case 3: |
27 |
message[0] = "I am only trying#to teach!" |
28 |
message[1] = "Follow my lead!" |
29 |
message_end = 1 |
30 |
break |
31 |
case 4: |
32 |
message[0] = "Ha ha!" |
33 |
message[1] = "This is fun,#right?" |
34 |
message_end = 1 |
35 |
break |
36 |
case 5: |
37 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_danza_battle_yellow, 1000) |
38 |
message[0] = "Ha..." |
39 |
message_end = 0 |
40 |
break |
41 |
case 6: |
42 |
message[0] = "Ha......" |
43 |
message_end = 0 |
44 |
break |
45 |
case 7: |
46 |
message[0] = "........." |
47 |
message_end = 0 |
48 |
break |
49 |
default: |
50 |
message[0] = "..." |
51 |
portrait[0] = 1755 |
52 |
message_end = 0 |
53 |
} |
54 |
|
55 |
message_current = 0 |
56 |
message_draw = "" |
57 |
increase = global.text_speed |
58 |
characters = 0 |
59 |
hold = 0 |
60 |
message_length = string_length(message[message_current]) |
61 |
script_execute(gml_Script_scr_generate_text_counters) |