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gml_Object_obj_quote_battle_flower_girls_Create_0

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1
execute_normal = false
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execute_random = false
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text_effect = "circle"
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text_effect_2 = "circle"
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color_count = 0
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switch global.dunes_flag[31]
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{
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    case 1:
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        if (global.last_action_selected == "Action 1 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "Eh... what?"
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "I..."
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                message[1] = "(Visual embarrassment)"
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                message_end = 1
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "..."
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "Alright, h-here goes#nothing."
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                message_end = 0
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            }
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        }
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        else if (global.last_action_selected == "Action 3 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "Yeah..."
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "I know... sorry..."
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                message_end = 0
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            }
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        }
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        else if (global.enemy_low_hp == false)
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        {
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            random_number = irandom_range(0, 3)
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            if (random_number == 0)
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            {
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                message[0] = "D-Don't mind me."
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "..."
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                message_end = 0
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "I can do this..."
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                message_end = 0
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "S-Sorry human."
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                message_end = 0
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            }
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        }
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        else
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                message[0] = "Oh..."
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "I deserve this..."
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                message_end = 0
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            }
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        }
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        break
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    case 2:
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        if (global.last_action_selected == "Action 1 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "Here..."
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "Here you go!"
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                message_end = 0
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "Gosh, hun.#What are you on#about?"
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "Do you really mean#that hun? "
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                message[1] = "Gosh, you've made me#the happiest florist#around town!"
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                message_end = 1
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            }
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        }
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        else if (global.last_action_selected == "Action 3 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "About what I#expected..."
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "Oh, come now,#deary."
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                message[1] = "I bet my flowers#would look very#pretty on your hat!"
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                message_end = 1
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            }
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        }
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        else if (global.enemy_low_hp == false)
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        {
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            random_number = irandom_range(0, 3)
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            if (random_number == 0)
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            {
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                message[0] = "I spend every#day to its#fullest!"
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "Would you like#any flowers my#dear? "
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                message_end = 0
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "Sharing with others#is a great way#to show friendship!"
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                message_end = 0
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "Aren't flowers just#magnificent?"
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                message_end = 0
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            }
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        }
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        else
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                message[0] = "It's never too late#to accept a sign#of friendship, you#know."
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "I...I'm okay. "
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                message_end = 0
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            }
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        }
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        break
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    case 3:
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        if (global.last_action_selected == "Action 1 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "Better than yours."
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "Pah! Don't I know#it!"
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                message_end = 0
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "Ooo, edgy."
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "I don't know,#CAN YOU?"
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                message_end = 0
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            }
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        }
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        else if (global.last_action_selected == "Action 3 Message 0")
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        {
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            if global.enemy_low_hp
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            {
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                message[0] = "Come on, where'd#you learn to#insult?"
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                message_end = 0
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            }
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            else
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            {
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                message[0] = "SORRY ABOUT THAT!!!#Haha."
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                message_end = 0
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            }
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        }
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        else if (global.enemy_low_hp == false)
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        {
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            random_number = irandom_range(0, 3)
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            if (random_number == 0)
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            {
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                message[0] = "Flowers make a#monster stronger! "
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "If you want a flower#from me, you gotta#prove yourself!"
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                message_end = 0
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "Flowers are great!#Orange, blue, yellow...#gotta love 'em!"
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                message_end = 0
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "My flowers are top#of the line!"
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                message_end = 0
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            }
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        }
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        else
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                message[0] = "You're kind of#a jerk, you know#  that?"
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "Just gotta hold#on."
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                message_end = 0
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            }
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        }
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        break
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}
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message_current = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1