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gml_Object_obj_quote_battle_frostermit_a_Create_0

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execute_normal = false
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execute_random = false
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text_effect = "twitchy"
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text_effect_2 = "twitchy"
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color_count = 0
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var enemy_mode = global.enemy_mode
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if (enemy_mode == 0)
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{
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    if (global.battle_enemy_name == "frostermit know cone duo")
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    {
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        if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1)
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        {
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            message[0] = "H-he wasn't#that annoying..."
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            message_end = 0
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        }
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        else
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            execute_normal = true
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    }
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    else
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        execute_normal = true
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    if (execute_normal == true)
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    {
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        if (global.last_action_selected == "Action 1 Low HP")
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        {
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            text_effect = "circle"
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            message[0] = "I-Igloo."
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            message_end = 0
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        }
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        else if (global.last_action_selected == "Action 1 Message 0")
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                message[0] = "It's just an#igloo! Wait,#did you say#that already?"
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "Yep, nothing to#see here!"
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                message_end = 0
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Low HP")
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        {
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            text_effect_2 = "circle"
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            message[0] = "What even is#that? I mean-         "
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            message_2[0] = "                          IGLOO ! !"
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            message_end = 0
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            color_count = 1
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        }
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        else if (global.last_action_selected == "Action 2 Message 0" || global.last_action_selected == "Action 2 Out")
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        {
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            message[0] = "Um, hi... Can I#join?"
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            message_end = 0
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        }
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        else if (global.last_action_selected == "Action 3 Low HP")
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        {
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            text_effect_2 = "circle"
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            message[0] = "You don't mean#tha-               "
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            message_2[0] = "                   IGLOO IGLOO ! !"
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            message_end = 0
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            color_count = 1
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        }
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        else if (global.last_action_selected == "Action 3 Message 0")
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                text_effect = "circle"
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                message[0] = "Appreciative#igloo noise!"
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                text_effect_2 = "circle"
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                message[0] = "Thanks- I mean#       "
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                message_2[0] = "              #igloO !"
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                message_end = 0
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                color_count = 1
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            }
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        }
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        else if (global.enemy_low_hp == true)
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                text_effect = "circle"
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                message[0] = "IGLOO IGLOO ! !"
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                text_effect_2 = "circle"
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                message[0] = "Ow... I mean-                "
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                message_2[0] = "             #IGLOO NOISES ! !"
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                message_end = 0
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                color_count = 1
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            }
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        }
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        else
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        {
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            if (global.battle_enemy_name == "frostermit know cone duo")
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            {
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                if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
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                {
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                    random_number = irandom_range(0, 1)
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                    if (random_number == 0)
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                    {
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                        text_effect = "circle"
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                        message[0] = "I-Igloo?"
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                        message_end = 0
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                    }
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                    else if (random_number == 1)
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                    {
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                        text_effect = "circle"
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                        message[0] = "Repelling#igloo sounds!"
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                        message_end = 0
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                    }
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                }
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                else
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                    execute_random = true
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            }
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            else
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                execute_random = true
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            if (execute_random == true)
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            {
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                random_number = irandom_range(0, 1)
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                if (random_number == 0)
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                {
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                    text_effect = "circle"
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                    message[0] = "Igloo igloo."
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                    message_end = 0
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                }
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                else if (random_number == 1)
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                {
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                    text_effect = "circle"
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                    message[0] = "Igloo noises."
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                    message_end = 0
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                }
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            }
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        }
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    }
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}
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if (enemy_mode == 1)
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{
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    if (global.battle_enemy_name == "frostermit know cone duo")
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    {
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        if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1)
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        {
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            message[0] = "H-he wasn't#that annoying..."
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            message_end = 0
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        }
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        else
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            execute_normal = true
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    }
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    else
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        execute_normal = true
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    if (execute_normal == true)
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    {
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        if (global.last_action_selected == "Action 1 Low HP")
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        {
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            message[0] = "You better watch#out. My pinchers#are fierce."
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            message_end = 0
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        }
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        else if (global.last_action_selected == "Action 1 Message 0")
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                message[0] = "There's nothing#to stare at...#is there?"
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "That's a little#rude ya know..."
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                message_end = 0
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Low HP")
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        {
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            message[0] = "Wannabe."
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            message_end = 0
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        }
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        else if (global.last_action_selected == "Action 2 Message 0")
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                message[0] = "Next time I'll#lead!"
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "Can you come#dance with me#more often?"
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                message_end = 0
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Out")
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        {
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            message[0] = "Um, hi... Can I#join?"
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            message_end = 0
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        }
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        else if (global.last_action_selected == "Action 3 Low HP")
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        {
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            message[0] = "..."
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            message_end = 0
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        }
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        else if (global.last_action_selected == "Action 3 Message 0")
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        {
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            message[0] = "Really?!#Ninja-like?!"
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            message_end = 0
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        }
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        else if (global.enemy_low_hp == true)
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        {
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            random_number = irandom_range(0, 1)
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            if (random_number == 0)
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            {
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                message[0] = "Looks like I'm#in a bit of a#pinch..."
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "My home..."
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                message_end = 0
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            }
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        }
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        else
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        {
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            if (global.battle_enemy_name == "frostermit know cone duo")
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            {
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                if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
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                {
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                    random_number = irandom_range(0, 1)
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                    if (random_number == 0)
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                    {
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                        text_effect = "circle"
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                        message[0] = "*shudder shudder*"
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                        message_end = 0
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                    }
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                    else if (random_number == 1)
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                    {
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                        message[0] = "I was not#prepared for this."
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                        message_end = 0
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                    }
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                }
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                else
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                    execute_random = true
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            }
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            else
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                execute_random = true
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            if (execute_random == true)
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            {
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                random_number = irandom_range(0, 4)
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                if (random_number == 0)
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                {
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                    text_effect = "circle"
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                    message[0] = "*tap tap*"
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                    message_end = 0
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                }
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                else if (random_number == 1)
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                {
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                    text_effect = "circle"
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                    message[0] = "*pinch pinch*"
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                    message_end = 0
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                }
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                else if (random_number == 2)
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                {
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                    text_effect = "circle"
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                    message[0] = "*snap snap*"
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                    message_end = 0
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                }
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                else if (random_number == 3)
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                {
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                    message[0] = "You like to#groove?"
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                    message_end = 0
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                }
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                else if (random_number == 4)
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                {
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                    message[0] = "I know some#sick scuttles."
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                    message_end = 0
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                }
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            }
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        }
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    }
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}
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message_current = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1