| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
text_effect = "twitchy"; |
| 4 |
attack = false; |
| 5 |
scene = 0; |
| 6 |
cutscene_timer = 0; |
| 7 |
skippable = true; |
| 8 |
message_adv = false; |
| 9 |
if (global.turns_passed > 16) |
| 10 |
global.turns_passed = 16; |
| 11 |
var turns_passed = global.turns_passed; |
| 12 |
enemy_talker = 0; |
| 13 |
voice_pitch = 0.25; |
| 14 |
if (global.enemy_sparing) |
| 15 |
{ |
| 16 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (37, 1000); |
| 17 |
message[0] = "WAIT-"; |
| 18 |
message[1] = "YOU- Y0U / _I. .."; |
| 19 |
message[2] = "[>/0FFENSE LEVEL#LOWERED_]"; |
| 20 |
message[3] = ". . ."; |
| 21 |
message[4] = "OH. "; |
| 22 |
message[5] = "WHAT HAPPENED?"; |
| 23 |
message[6] = "THERE S_SEEMS TO#BE A GAP IN MY#MEMORY CORE."; |
| 24 |
message[7] = "I AM SORRY."; |
| 25 |
message_end = 7; |
| 26 |
global.enemy_mode = 2; |
| 27 |
global.action_amount = 0; |
| 28 |
} |
| 29 |
else |
| 30 |
{ |
| 31 |
switch (turns_passed) |
| 32 |
{ |
| 33 |
case 0: |
| 34 |
message[0] = "I HAVE#INCAPACITATED#YOUR OPTIONS."; |
| 35 |
message[1] = "I ASK YOU#COOPERATE WITH#ME."; |
| 36 |
message_end = 1; |
| 37 |
break; |
| 38 |
case 1: |
| 39 |
message[0] = "ACCEPT YOUR#OFFENSE,#TRAMPLER."; |
| 40 |
message_end = 0; |
| 41 |
break; |
| 42 |
case 2: |
| 43 |
message[0] = "YOU MUST LEARN#THAT PLANTLIFE#IS IMPORTANT."; |
| 44 |
message[1] = "MORE IMPORTANT_#THA;N#Y0U. /"; |
| 45 |
message_end = 1; |
| 46 |
break; |
| 47 |
case 3: |
| 48 |
message[0] = "IF YOU DO NOT#YIELD, I WILL#CALL FOR BACKUP."; |
| 49 |
message_end = 0; |
| 50 |
break; |
| 51 |
case 4: |
| 52 |
message[0] = "YOU ARE A#HANDFUL. "; |
| 53 |
message[1] = "I AM GOING TO#COUNT TO 3."; |
| 54 |
message_end = 1; |
| 55 |
break; |
| 56 |
case 5: |
| 57 |
message[0] = "1..."; |
| 58 |
message_end = 0; |
| 59 |
break; |
| 60 |
case 6: |
| 61 |
message[0] = "2..."; |
| 62 |
message[1] = "NOT BLUFFING."; |
| 63 |
message_end = 1; |
| 64 |
break; |
| 65 |
case 7: |
| 66 |
message[0] = "3."; |
| 67 |
message[1] = "[CALLING BACKUP_]"; |
| 68 |
message[2] = "you called#for help,#guardener?"; |
| 69 |
message[3] = "CORRECT."; |
| 70 |
message[4] = "THIS TRAMPLER DOES#NOT VALUE THE#GREENHOUSE."; |
| 71 |
message[5] = "what is#the offense#level, miss?"; |
| 72 |
message[6] = "10 - TERMINATION."; |
| 73 |
message[7] = "level 10!?"; |
| 74 |
message[8] = "i mean, of#course!"; |
| 75 |
message[9] = "we are#sorry,#offender."; |
| 76 |
message[10] = "guardener#says you#deserve#termination."; |
| 77 |
message[11] = "THEY KNOW."; |
| 78 |
message[12] = "sooo... "; |
| 79 |
message[13] = "ATTACK. "; |
| 80 |
message[14] = "right."; |
| 81 |
enemy_talker = [0, 0, 1, 0, 0, 2, 0, 1, 1, 2, 2, 0, 1, 0, 1]; |
| 82 |
message_end = 14; |
| 83 |
break; |
| 84 |
case 8: |
| 85 |
message[0] = "_KEEP IT UP_<"; |
| 86 |
message_end = 0; |
| 87 |
break; |
| 88 |
case 9: |
| 89 |
message[0] = "PLEASE/ STAY IN#Y0UR_CONFINES !"; |
| 90 |
message_end = 0; |
| 91 |
break; |
| 92 |
case 10: |
| 93 |
message[0] = "CLEVERLY DONE."; |
| 94 |
message[1] = "YOU HAVE GAINED#MY RESPECT."; |
| 95 |
message[2] = "BUT YOU HAVE#NOT GAINED#MY MERCY."; |
| 96 |
message[3] = "BOTS,#_ATTACK."; |
| 97 |
message_end = 3; |
| 98 |
break; |
| 99 |
case 11: |
| 100 |
message[0] = "JUST YOU #AND I AGAIN."; |
| 101 |
message[1] = "IT IS TOO BAD#I CANNOT GROW#TIRED."; |
| 102 |
message[2] = "FOR YOU,#THAT IS."; |
| 103 |
message_end = 2; |
| 104 |
break; |
| 105 |
case 12: |
| 106 |
message[0] = "i'm here#for the#attack! "; |
| 107 |
message[1] = "OH. YOU#MISSED IT."; |
| 108 |
message[2] = "seriously?#maaan."; |
| 109 |
message[3] = "HEY, IT#IS OK."; |
| 110 |
message[4] = "HERE, A FLOWER#TO CHEER#YOU UP."; |
| 111 |
message[5] = "yoo #thanks"; |
| 112 |
message[6] = "mind if i#attack a#little?"; |
| 113 |
message[7] = "BY ALL#MEANS."; |
| 114 |
enemy_talker = [1, 0, 1, 0, 0, 1, 1, 0]; |
| 115 |
message_end = 7; |
| 116 |
break; |
| 117 |
case 13: |
| 118 |
message[0] = "STILL#STANDING?"; |
| 119 |
message[1] = "YOU ARE#RATHER UPSETTING."; |
| 120 |
message_end = 1; |
| 121 |
break; |
| 122 |
case 14: |
| 123 |
message[0] = "JUST WAIT UNTIL#MY CREATOR HEARS#ABOUT THIS."; |
| 124 |
message[1] = "YOU WILL GET#A LONG LECTURE."; |
| 125 |
message[2] = "A LECTURE MORE#PAINFUL THAN#ANYTHING I AM#DOING."; |
| 126 |
message[3] = "TRUE TORTURE."; |
| 127 |
message_end = 3; |
| 128 |
break; |
| 129 |
case 15: |
| 130 |
message[0] = "AFTER THAT, THE#HEAD OFFICE WILL#GIVE YOU AN AWARD:"; |
| 131 |
message[1] = "\"EXCELLENCE IN#RUINING#GUARDENER'S DAY\""; |
| 132 |
message[2] = "DESERVED."; |
| 133 |
message_end = 2; |
| 134 |
break; |
| 135 |
case 16: |
| 136 |
message[0] = "[GIVE_IN, #0_ALREADY// . .."; |
| 137 |
message_end = 0; |
| 138 |
break; |
| 139 |
} |
| 140 |
} |
| 141 |
message_current = 0; |
| 142 |
message_draw = ""; |
| 143 |
draw_enabled = true; |
| 144 |
increase = global.text_speed; |
| 145 |
characters = 0; |
| 146 |
hold = 0; |
| 147 |
message_length = string_length(message[message_current]); |
| 148 |
script_execute(scr_generate_text_counters); |
| 149 |
circle_text_angle = global.circle_text_angle_default; |
| 150 |
circle_text_angle_direction = 1; |