1 |
if live_call() |
2 |
return global.live_result; |
3 |
text_effect = "twitchy" |
4 |
attack = false |
5 |
scene = 0 |
6 |
cutscene_timer = 0 |
7 |
skippable = true |
8 |
message_adv = false |
9 |
if (global.turns_passed > 16) |
10 |
global.turns_passed = 16 |
11 |
var turns_passed = global.turns_passed |
12 |
enemy_talker = 0 |
13 |
voice_pitch = 0.25 |
14 |
if global.enemy_sparing |
15 |
{ |
16 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_guardener_theme, 1000) |
17 |
message[0] = "WAIT-" |
18 |
message[1] = "YOU- Y0U / _I. .." |
19 |
message[2] = "[>/0FFENSE LEVEL#LOWERED_]" |
20 |
message[3] = ". . ." |
21 |
message[4] = "OH. " |
22 |
message[5] = "WHAT HAPPENED?" |
23 |
message[6] = "THERE S_SEEMS TO#BE A GAP IN MY#MEMORY CORE." |
24 |
message[7] = "I AM SORRY." |
25 |
message_end = 7 |
26 |
global.enemy_mode = 2 |
27 |
global.action_amount = 0 |
28 |
} |
29 |
else |
30 |
{ |
31 |
switch turns_passed |
32 |
{ |
33 |
case 0: |
34 |
message[0] = "I HAVE#INCAPACITATED#YOUR OPTIONS." |
35 |
message[1] = "I ASK YOU#COOPERATE WITH#ME." |
36 |
message_end = 1 |
37 |
break |
38 |
case 1: |
39 |
message[0] = "ACCEPT YOUR#OFFENSE,#TRAMPLER." |
40 |
message_end = 0 |
41 |
break |
42 |
case 2: |
43 |
message[0] = "YOU MUST LEARN#THAT PLANTLIFE#IS IMPORTANT." |
44 |
message[1] = "MORE IMPORTANT_#THA;N#Y0U. /" |
45 |
message_end = 1 |
46 |
break |
47 |
case 3: |
48 |
message[0] = "IF YOU DO NOT#YIELD, I WILL#CALL FOR BACKUP." |
49 |
message_end = 0 |
50 |
break |
51 |
case 4: |
52 |
message[0] = "YOU ARE A#HANDFUL. " |
53 |
message[1] = "I AM GOING TO#COUNT TO 3." |
54 |
message_end = 1 |
55 |
break |
56 |
case 5: |
57 |
message[0] = "1..." |
58 |
message_end = 0 |
59 |
break |
60 |
case 6: |
61 |
message[0] = "2..." |
62 |
message[1] = "NOT BLUFFING." |
63 |
message_end = 1 |
64 |
break |
65 |
case 7: |
66 |
message[0] = "3." |
67 |
message[1] = "[CALLING BACKUP_]" |
68 |
message[2] = "you called#for help,#guardener?" |
69 |
message[3] = "CORRECT." |
70 |
message[4] = "THIS TRAMPLER DOES#NOT VALUE THE#GREENHOUSE." |
71 |
message[5] = "what is#the offense#level, miss?" |
72 |
message[6] = "10 - TERMINATION." |
73 |
message[7] = "level 10!?" |
74 |
message[8] = "i mean, of#course!" |
75 |
message[9] = "we are#sorry,#offender." |
76 |
message[10] = "guardener#says you#deserve#termination." |
77 |
message[11] = "THEY KNOW." |
78 |
message[12] = "sooo... " |
79 |
message[13] = "ATTACK. " |
80 |
message[14] = "right." |
81 |
enemy_talker = [0, 0, 1, 0, 0, 2, 0, 1, 1, 2, 2, 0, 1, 0, 1] |
82 |
message_end = 14 |
83 |
break |
84 |
case 8: |
85 |
message[0] = "_KEEP IT UP_<" |
86 |
message_end = 0 |
87 |
break |
88 |
case 9: |
89 |
message[0] = "PLEASE/ STAY IN#Y0UR_CONFINES !" |
90 |
message_end = 0 |
91 |
break |
92 |
case 10: |
93 |
message[0] = "CLEVERLY DONE." |
94 |
message[1] = "YOU HAVE GAINED#MY RESPECT." |
95 |
message[2] = "BUT YOU HAVE#NOT GAINED#MY MERCY." |
96 |
message[3] = "BOTS,#_ATTACK." |
97 |
message_end = 3 |
98 |
break |
99 |
case 11: |
100 |
message[0] = "JUST YOU #AND I AGAIN." |
101 |
message[1] = "IT IS TOO BAD#I CANNOT GROW#TIRED." |
102 |
message[2] = "FOR YOU,#THAT IS." |
103 |
message_end = 2 |
104 |
break |
105 |
case 12: |
106 |
message[0] = "i'm here#for the#attack! " |
107 |
message[1] = "OH. YOU#MISSED IT." |
108 |
message[2] = "seriously?#maaan." |
109 |
message[3] = "HEY, IT#IS OK." |
110 |
message[4] = "HERE, A FLOWER#TO CHEER#YOU UP." |
111 |
message[5] = "yoo #thanks" |
112 |
message[6] = "mind if i#attack a#little?" |
113 |
message[7] = "BY ALL#MEANS." |
114 |
enemy_talker = [1, 0, 1, 0, 0, 1, 1, 0] |
115 |
message_end = 7 |
116 |
break |
117 |
case 13: |
118 |
message[0] = "STILL#STANDING?" |
119 |
message[1] = "YOU ARE#RATHER UPSETTING." |
120 |
message_end = 1 |
121 |
break |
122 |
case 14: |
123 |
message[0] = "JUST WAIT UNTIL#MY CREATOR HEARS#ABOUT THIS." |
124 |
message[1] = "YOU WILL GET#A LONG LECTURE." |
125 |
message[2] = "A LECTURE MORE#PAINFUL THAN#ANYTHING I AM#DOING." |
126 |
message[3] = "TRUE TORTURE." |
127 |
message_end = 3 |
128 |
break |
129 |
case 15: |
130 |
message[0] = "AFTER THAT, THE#HEAD OFFICE WILL#GIVE YOU AN AWARD:" |
131 |
message[1] = "\"EXCELLENCE IN#RUINING#GUARDENER'S DAY\"" |
132 |
message[2] = "DESERVED." |
133 |
message_end = 2 |
134 |
break |
135 |
case 16: |
136 |
message[0] = "[GIVE_IN, #0_ALREADY// . .." |
137 |
message_end = 0 |
138 |
break |
139 |
} |
140 |
|
141 |
} |
142 |
message_current = 0 |
143 |
message_draw = "" |
144 |
draw_enabled = true |
145 |
increase = global.text_speed |
146 |
characters = 0 |
147 |
hold = 0 |
148 |
message_length = string_length(message[message_current]) |
149 |
script_execute(gml_Script_scr_generate_text_counters) |
150 |
circle_text_angle = global.circle_text_angle_default |
151 |
circle_text_angle_direction = 1 |