1 |
text_effect = "twitchy" |
2 |
attack = false |
3 |
scene = 0 |
4 |
cutscene_timer = 0 |
5 |
skippable = true |
6 |
message_adv = false |
7 |
var turns_passed = global.turns_passed |
8 |
enemy_talker = 0 |
9 |
switch turns_passed |
10 |
{ |
11 |
case 10: |
12 |
message[0] = "ADEQUATE JOB." |
13 |
message[1] = "THANK YOU#FOR YOUR HELP. " |
14 |
message[2] = "no problem,#guardener." |
15 |
message[3] = "yeah, give#us a call#anytime." |
16 |
message[4] = "even just#to hang out#or smth." |
17 |
message[5] = "..." |
18 |
message[6] = "or not,#it's nbd." |
19 |
enemy_talker = [0, 0, 1, 2, 2, 0, 2] |
20 |
message_end = 6 |
21 |
break |
22 |
} |
23 |
|
24 |
message_current = 0 |
25 |
message_draw = "" |
26 |
draw_enabled = true |
27 |
increase = global.text_speed |
28 |
characters = 0 |
29 |
hold = 0 |
30 |
message_length = string_length(message[message_current]) |
31 |
script_execute(gml_Script_scr_generate_text_counters) |
32 |
circle_text_angle = global.circle_text_angle_default |
33 |
circle_text_angle_direction = 1 |