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gml_Object_obj_quote_battle_guardener_attack_end_Create_0

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text_effect = "twitchy"
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attack = false
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scene = 0
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cutscene_timer = 0
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skippable = true
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message_adv = false
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var turns_passed = global.turns_passed
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enemy_talker = 0
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switch turns_passed
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{
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    case 10:
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        message[0] = "ADEQUATE JOB."
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        message[1] = "THANK YOU#FOR YOUR HELP. "
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        message[2] = "no problem,#guardener."
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        message[3] = "yeah, give#us a call#anytime."
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        message[4] = "even just#to hang out#or smth."
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        message[5] = "..."
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        message[6] = "or not,#it's nbd."
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        enemy_talker = [0, 0, 1, 2, 2, 0, 2]
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        message_end = 6
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        break
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}
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message_current = 0
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message_draw = ""
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draw_enabled = true
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1