| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
text_effect = "twitchy"; |
| 4 |
text_effect_2 = "twitchy"; |
| 5 |
color_count = 0; |
| 6 |
if (global.battle_enemy_name == "insomnitot duo") |
| 7 |
{ |
| 8 |
var heart_position = script_execute(scr_return_heart_battle_menu_position); |
| 9 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
| 10 |
{ |
| 11 |
message[0] = "Huh? What? I#think I nodded#off..."; |
| 12 |
message_end = 0; |
| 13 |
} |
| 14 |
else if (global.last_action_selected == "Action 1 Message 1" && heart_position == "2122") |
| 15 |
{ |
| 16 |
message[0] = "So much for all night."; |
| 17 |
message_end = 0; |
| 18 |
} |
| 19 |
else |
| 20 |
{ |
| 21 |
execute_normal = true; |
| 22 |
} |
| 23 |
} |
| 24 |
else if (global.battle_enemy_name == "know cone insomnitot duo") |
| 25 |
{ |
| 26 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
| 27 |
{ |
| 28 |
message[0] = "Huh. The noise#stopped."; |
| 29 |
message_end = 0; |
| 30 |
} |
| 31 |
else |
| 32 |
{ |
| 33 |
execute_normal = true; |
| 34 |
} |
| 35 |
} |
| 36 |
else |
| 37 |
{ |
| 38 |
execute_normal = true; |
| 39 |
} |
| 40 |
if (execute_normal == true) |
| 41 |
{ |
| 42 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
| 43 |
{ |
| 44 |
message[0] = "You need vocal#lessons."; |
| 45 |
message_end = 0; |
| 46 |
} |
| 47 |
else if (global.last_action_selected_2 == "Action 1 Sparing") |
| 48 |
{ |
| 49 |
message[0] = "Pretty song...#zzzz..."; |
| 50 |
message_end = 0; |
| 51 |
} |
| 52 |
else if (global.last_action_selected_2 == "Action 1 Message 1") |
| 53 |
{ |
| 54 |
random_number = irandom_range(0, 1); |
| 55 |
if (random_number == 0) |
| 56 |
{ |
| 57 |
text_effect_2 = "circle"; |
| 58 |
message[0] = "You're a #good sing...er..."; |
| 59 |
message_2[0] = " *YAWN*# "; |
| 60 |
message_end = 0; |
| 61 |
color_count = 1; |
| 62 |
} |
| 63 |
else if (random_number == 1) |
| 64 |
{ |
| 65 |
message[0] = "I like that#song..."; |
| 66 |
message_end = 0; |
| 67 |
} |
| 68 |
} |
| 69 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
| 70 |
{ |
| 71 |
random_number = irandom_range(0, 1); |
| 72 |
if (random_number == 0) |
| 73 |
{ |
| 74 |
message[0] = "Know anything#more upbeat?"; |
| 75 |
message_end = 0; |
| 76 |
} |
| 77 |
else if (random_number == 1) |
| 78 |
{ |
| 79 |
message[0] = "I see what#you're doing.#It's not gonna#work!"; |
| 80 |
message_end = 0; |
| 81 |
} |
| 82 |
} |
| 83 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
| 84 |
{ |
| 85 |
message[0] = "You're not the#boss of me."; |
| 86 |
message_end = 0; |
| 87 |
} |
| 88 |
else if (global.last_action_selected_2 == "Action 2 Sparing" || global.last_action_selected_2 == "Action 2 Message 0") |
| 89 |
{ |
| 90 |
random_number = irandom_range(0, 1); |
| 91 |
if (random_number == 0) |
| 92 |
{ |
| 93 |
message[0] = "Yeah, yeah,#don't talk to#strangers."; |
| 94 |
message_end = 0; |
| 95 |
} |
| 96 |
else if (random_number == 1) |
| 97 |
{ |
| 98 |
message[0] = "You sound like#my parents!"; |
| 99 |
message_end = 0; |
| 100 |
} |
| 101 |
} |
| 102 |
else if (global.last_action_selected_2 == "Action 3 Low HP") |
| 103 |
{ |
| 104 |
message[0] = "Nice try."; |
| 105 |
message_end = 0; |
| 106 |
} |
| 107 |
else if (global.last_action_selected_2 == "Action 3 Sparing" || global.last_action_selected_2 == "Action 3 Message 0") |
| 108 |
{ |
| 109 |
random_number = irandom_range(0, 1); |
| 110 |
if (random_number == 0) |
| 111 |
{ |
| 112 |
message[0] = "I'm...#getting...#sleepy?"; |
| 113 |
message_end = 0; |
| 114 |
} |
| 115 |
else if (random_number == 1) |
| 116 |
{ |
| 117 |
text_effect = "circle"; |
| 118 |
message[0] = "*YAWN*"; |
| 119 |
message_end = 0; |
| 120 |
} |
| 121 |
} |
| 122 |
else if (global.enemy_low_hp_2 == true) |
| 123 |
{ |
| 124 |
random_number = irandom_range(0, 1); |
| 125 |
if (random_number == 0) |
| 126 |
{ |
| 127 |
message[0] = "Ow... now I have#a headache."; |
| 128 |
message_end = 0; |
| 129 |
} |
| 130 |
else if (random_number == 1) |
| 131 |
{ |
| 132 |
message[0] = "No need to be so#crass."; |
| 133 |
message_end = 0; |
| 134 |
} |
| 135 |
} |
| 136 |
else if (global.enemy_sparing_2 == true) |
| 137 |
{ |
| 138 |
random_number = irandom_range(0, 2); |
| 139 |
if (random_number == 0) |
| 140 |
{ |
| 141 |
message[0] = "Zzzz...zzz"; |
| 142 |
message_end = 0; |
| 143 |
} |
| 144 |
else if (random_number == 1) |
| 145 |
{ |
| 146 |
text_effect = "circle"; |
| 147 |
message[0] = "*Snore*"; |
| 148 |
message_end = 0; |
| 149 |
} |
| 150 |
else if (random_number == 2) |
| 151 |
{ |
| 152 |
message[0] = "Zzzzz... noodles... zzz"; |
| 153 |
message_end = 0; |
| 154 |
} |
| 155 |
} |
| 156 |
else |
| 157 |
{ |
| 158 |
if (global.battle_enemy_name == "insomnitot duo") |
| 159 |
{ |
| 160 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
| 161 |
{ |
| 162 |
random_number = irandom_range(0, 3); |
| 163 |
if (random_number == 0) |
| 164 |
{ |
| 165 |
message[0] = "When you have#friends, you#don't need sleep!"; |
| 166 |
message_end = 0; |
| 167 |
} |
| 168 |
else if (random_number == 1) |
| 169 |
{ |
| 170 |
message[0] = "We're gonna stay#up all night#chatting!"; |
| 171 |
message_end = 0; |
| 172 |
} |
| 173 |
else if (random_number == 2) |
| 174 |
{ |
| 175 |
message[0] = "We're starting a#night owl club."; |
| 176 |
message_end = 0; |
| 177 |
} |
| 178 |
else if (random_number == 3) |
| 179 |
{ |
| 180 |
message[0] = "Together we fight#the oppressive#construct of#bedtimes!"; |
| 181 |
message_end = 0; |
| 182 |
} |
| 183 |
} |
| 184 |
else |
| 185 |
{ |
| 186 |
execute_random = true; |
| 187 |
} |
| 188 |
} |
| 189 |
if (global.battle_enemy_name == "know cone insomnitot duo") |
| 190 |
{ |
| 191 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
| 192 |
{ |
| 193 |
random_number = irandom_range(0, 1); |
| 194 |
if (random_number == 0) |
| 195 |
{ |
| 196 |
message[0] = "I can't sleep#even if I wanted#to."; |
| 197 |
message_end = 0; |
| 198 |
} |
| 199 |
else if (random_number == 1) |
| 200 |
{ |
| 201 |
text_effect = "circle"; |
| 202 |
message[0] = "*YAWN*"; |
| 203 |
message_end = 0; |
| 204 |
} |
| 205 |
} |
| 206 |
else |
| 207 |
{ |
| 208 |
execute_random = true; |
| 209 |
} |
| 210 |
} |
| 211 |
else |
| 212 |
{ |
| 213 |
execute_random = true; |
| 214 |
} |
| 215 |
if (execute_random == true) |
| 216 |
{ |
| 217 |
random_number = irandom_range(0, 4); |
| 218 |
if (random_number == 0) |
| 219 |
{ |
| 220 |
message[0] = "I outgrew my#bedtime, so no#rules for me."; |
| 221 |
message_end = 0; |
| 222 |
} |
| 223 |
else if (random_number == 1) |
| 224 |
{ |
| 225 |
message[0] = "Sleep is for#the weak!"; |
| 226 |
message_end = 0; |
| 227 |
} |
| 228 |
else if (random_number == 2) |
| 229 |
{ |
| 230 |
message[0] = "Cool things#happen 24 hours#a day!"; |
| 231 |
message_end = 0; |
| 232 |
} |
| 233 |
else if (random_number == 3) |
| 234 |
{ |
| 235 |
message[0] = "I'm not tired,#you are!"; |
| 236 |
message_end = 0; |
| 237 |
} |
| 238 |
else if (random_number == 4) |
| 239 |
{ |
| 240 |
message[0] = "Don't know what#time it is and#I don't care."; |
| 241 |
message_end = 0; |
| 242 |
} |
| 243 |
} |
| 244 |
} |
| 245 |
} |
| 246 |
message_current = 0; |
| 247 |
message_draw = ""; |
| 248 |
increase = global.text_speed; |
| 249 |
characters = 0; |
| 250 |
hold = 0; |
| 251 |
message_length = string_length(message[message_current]); |
| 252 |
script_execute(scr_generate_text_counters); |
| 253 |
circle_text_angle = global.circle_text_angle_default; |
| 254 |
circle_text_angle_direction = 1; |