| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
if (global.battle_enemy_name == "frostermit know cone duo") |
| 4 |
{ |
| 5 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
| 6 |
{ |
| 7 |
var enemy_mode = global.enemy_mode; |
| 8 |
switch (enemy_mode) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
message[0] = "OH WELL..."; |
| 12 |
message_end = 0; |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
message[0] = "WHY EVERYONE ALWAYS#RUN FROM KNOW CONE?"; |
| 16 |
message_end = 0; |
| 17 |
break; |
| 18 |
} |
| 19 |
} |
| 20 |
else |
| 21 |
{ |
| 22 |
execute_normal = true; |
| 23 |
} |
| 24 |
} |
| 25 |
else |
| 26 |
{ |
| 27 |
execute_normal = true; |
| 28 |
} |
| 29 |
if (execute_normal == true) |
| 30 |
{ |
| 31 |
if (global.last_action_selected == "Action 2 Out" && global.enemy_low_hp_2 == false) |
| 32 |
{ |
| 33 |
message[0] = "KNOW CONE KNEW#SOMEONE WAS THERE!!"; |
| 34 |
message_end = 0; |
| 35 |
} |
| 36 |
else if (global.last_action_selected_2 == "Action 1 Low HP") |
| 37 |
{ |
| 38 |
message[0] = "YOU WANT FLAME FOR#SELF! KNOW CONE SEES#THROUGH!"; |
| 39 |
message_end = 0; |
| 40 |
} |
| 41 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
| 42 |
{ |
| 43 |
message[0] = "KNOW CONE WANT SEE#FIRE! KNOW CONE#PURSUE FIRE DREAM?"; |
| 44 |
message_end = 0; |
| 45 |
} |
| 46 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
| 47 |
{ |
| 48 |
message[0] = "FIRE NICE!#STRANGER MEAN!"; |
| 49 |
message_end = 0; |
| 50 |
} |
| 51 |
else if (global.last_action_selected_2 == "Action 2 Message 1") |
| 52 |
{ |
| 53 |
message[0] = "FIRE BAD? YOU TRIED#TO HELP KNOW CONE?#KNOW CONE APPRECIATES#THOUGHT!"; |
| 54 |
message_end = 0; |
| 55 |
} |
| 56 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
| 57 |
{ |
| 58 |
message[0] = "FIRE HOT MELT KNOW#CONE? KNOW CONE NOT#KNOW THIS! YOU GOOD#FRIEND TO KNOW CONE!"; |
| 59 |
message_end = 0; |
| 60 |
} |
| 61 |
else if (global.last_action_selected_2 == "Action 3 Low HP") |
| 62 |
{ |
| 63 |
message[0] = "KNOW CONE SORRY!#PLEASE LEAVE KNOW#CONE ALONE!"; |
| 64 |
message_end = 0; |
| 65 |
} |
| 66 |
else if (global.last_action_selected_2 == "Action 3 Message 1") |
| 67 |
{ |
| 68 |
message[0] = "BUT YOU TEACHER? MY#IGNORANCE YOUR FAULT#NOW! JOKE ON YOU!"; |
| 69 |
message_end = 0; |
| 70 |
} |
| 71 |
else if (global.last_action_selected_2 == "Action 3 Message 0") |
| 72 |
{ |
| 73 |
random_number = irandom_range(0, 2); |
| 74 |
if (random_number == 0) |
| 75 |
{ |
| 76 |
message[0] = "WHAT KNOW CONE NOT#KNOW IS NOT KNOW CONE#FAULT! THAT VERY RUDE!"; |
| 77 |
message_end = 0; |
| 78 |
} |
| 79 |
else if (random_number == 1) |
| 80 |
{ |
| 81 |
message[0] = "YOU NOT SYMPATHETIC#TO KNOW CONE! THAT#MAKE KNOW CONE ANGRY!"; |
| 82 |
message_end = 0; |
| 83 |
} |
| 84 |
else if (random_number == 2) |
| 85 |
{ |
| 86 |
message[0] = "THIS BULLYING!#BULLYING VERY MEAN!#KNOW CONE IS BEING#BULLIED!"; |
| 87 |
message_end = 0; |
| 88 |
} |
| 89 |
} |
| 90 |
else if (global.enemy_low_hp_2 == true) |
| 91 |
{ |
| 92 |
random_number = irandom_range(0, 1); |
| 93 |
if (random_number == 0) |
| 94 |
{ |
| 95 |
message[0] = "KNOW CONE HURT!#OW OW OW!#PAIN BAD!"; |
| 96 |
message_end = 0; |
| 97 |
} |
| 98 |
else if (random_number == 1) |
| 99 |
{ |
| 100 |
message[0] = "KNOW CONE NO LIKE#SMALL STRANGER!"; |
| 101 |
message_end = 0; |
| 102 |
} |
| 103 |
} |
| 104 |
else |
| 105 |
{ |
| 106 |
if (global.battle_enemy_name == "frostermit know cone duo") |
| 107 |
{ |
| 108 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
| 109 |
{ |
| 110 |
var enemy_mode = global.enemy_mode; |
| 111 |
switch (enemy_mode) |
| 112 |
{ |
| 113 |
case 0: |
| 114 |
random_number = irandom_range(0, 2); |
| 115 |
if (random_number == 0) |
| 116 |
{ |
| 117 |
message[0] = "HELLO?? SOMEONE#THERE??"; |
| 118 |
message_end = 0; |
| 119 |
} |
| 120 |
else if (random_number == 1) |
| 121 |
{ |
| 122 |
message[0] = "KNOW CONE CONFUSED!"; |
| 123 |
message_end = 0; |
| 124 |
} |
| 125 |
else if (random_number == 2) |
| 126 |
{ |
| 127 |
message[0] = "I BRING FIRE HERE!#FRIEND WILL SHOW!"; |
| 128 |
message_end = 0; |
| 129 |
} |
| 130 |
break; |
| 131 |
case 1: |
| 132 |
random_number = irandom_range(0, 2); |
| 133 |
if (random_number == 0) |
| 134 |
{ |
| 135 |
message[0] = "KNOW CONE KNOW#LOTS OF GAMES!!"; |
| 136 |
message_end = 0; |
| 137 |
} |
| 138 |
else if (random_number == 1) |
| 139 |
{ |
| 140 |
message[0] = "WANNA BE KNOW#CONE FRIEND??"; |
| 141 |
message_end = 0; |
| 142 |
} |
| 143 |
else if (random_number == 2) |
| 144 |
{ |
| 145 |
message[0] = "FLAME IS WHAT#FROSTERMIT NEED#RIGHT NOW!!"; |
| 146 |
message_end = 0; |
| 147 |
} |
| 148 |
break; |
| 149 |
} |
| 150 |
} |
| 151 |
else |
| 152 |
{ |
| 153 |
execute_random = true; |
| 154 |
} |
| 155 |
} |
| 156 |
else |
| 157 |
{ |
| 158 |
execute_random = true; |
| 159 |
} |
| 160 |
if (execute_random == true) |
| 161 |
{ |
| 162 |
random_number = irandom_range(0, 4); |
| 163 |
if (random_number == 0) |
| 164 |
{ |
| 165 |
message[0] = "YOU STRANGER BRING#KNOW CONE FIRE?#KNOW CONE VERY MUCH#WANT FIRE!"; |
| 166 |
message_end = 0; |
| 167 |
} |
| 168 |
else if (random_number == 1) |
| 169 |
{ |
| 170 |
message[0] = "KNOW CONE HEAR FIRE#BRIGHT PRETTY!#KNOW CONE LIKE#BRIGHT PRETTY!"; |
| 171 |
message_end = 0; |
| 172 |
} |
| 173 |
else if (random_number == 2) |
| 174 |
{ |
| 175 |
message[0] = "KNOW CONE DREW ON WALL#ONCE! KNOW CONE MOTHER#GOT MAD!"; |
| 176 |
message_end = 0; |
| 177 |
} |
| 178 |
else if (random_number == 3) |
| 179 |
{ |
| 180 |
message[0] = "KNOW CONE HIT THING#WITH CLUB! GOLF FUN#FOR KNOW CONE!"; |
| 181 |
message_end = 0; |
| 182 |
} |
| 183 |
else if (random_number == 4) |
| 184 |
{ |
| 185 |
message[0] = "SNOWDIN TOO COLD!#KNOW CONE WANT#HOTLAND!"; |
| 186 |
message_end = 0; |
| 187 |
} |
| 188 |
} |
| 189 |
} |
| 190 |
} |
| 191 |
message_current = 0; |
| 192 |
message_draw = ""; |
| 193 |
increase = global.text_speed; |
| 194 |
characters = 0; |
| 195 |
hold = 0; |
| 196 |
message_length = string_length(message[message_current]); |
| 197 |
script_execute(scr_generate_text_counters); |