| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
transform = false; |
| 4 |
transforming = false; |
| 5 |
if (global.enemy_hit == false) |
| 6 |
{ |
| 7 |
message[0] = "..."; |
| 8 |
portrait_head[0] = 29; |
| 9 |
portrait_hand[0] = 2058; |
| 10 |
message_end = 0; |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
var hit_count = global.hit_count; |
| 15 |
if (hit_count == 0) |
| 16 |
{ |
| 17 |
message[0] = "Ow! What are you#doing?!"; |
| 18 |
message[1] = "I understand if you're#scared, but you have#to trust me!"; |
| 19 |
message[2] = "I'm with the Royal#Guard! It's my job to#make sure you're safe!"; |
| 20 |
portrait_head[0] = 390; |
| 21 |
portrait_hand[0] = 2058; |
| 22 |
portrait_head[1] = 1291; |
| 23 |
portrait_hand[1] = 2058; |
| 24 |
portrait_head[2] = 314; |
| 25 |
portrait_hand[2] = 2058; |
| 26 |
message_end = 2; |
| 27 |
} |
| 28 |
else if (hit_count == 1) |
| 29 |
{ |
| 30 |
message[0] = "Ow ow ow! Look, I get#it!"; |
| 31 |
message[1] = "You're scared and#don't know what to do,#everyone is!"; |
| 32 |
message[2] = "But you can't take#that out on me!"; |
| 33 |
message[3] = "If you go around#hurting everyone all#the time, well..."; |
| 34 |
message[4] = "No one will ever#help you!"; |
| 35 |
portrait_head[0] = 390; |
| 36 |
portrait_hand[0] = 2058; |
| 37 |
portrait_head[1] = 1291; |
| 38 |
portrait_hand[1] = 2058; |
| 39 |
portrait_head[2] = 1291; |
| 40 |
portrait_hand[2] = 2058; |
| 41 |
portrait_head[3] = 1291; |
| 42 |
portrait_hand[3] = 2058; |
| 43 |
portrait_head[4] = 1291; |
| 44 |
portrait_hand[4] = 2058; |
| 45 |
message_end = 4; |
| 46 |
} |
| 47 |
else if (hit_count == 2) |
| 48 |
{ |
| 49 |
message[0] = "Hey! Snap out of it!"; |
| 50 |
message[1] = "Do you do this to#everyone who tries to#be nice to you?!"; |
| 51 |
message[2] = "You... you do, don't#you."; |
| 52 |
message[3] = "You're the one they're#all running from,#aren't you?"; |
| 53 |
message[4] = "I-I don't know what to#do... I've been so...#naive."; |
| 54 |
message[5] = "You're just a kid."; |
| 55 |
portrait_head[0] = 3526; |
| 56 |
portrait_hand[0] = 2058; |
| 57 |
portrait_head[1] = 3526; |
| 58 |
portrait_hand[1] = 2058; |
| 59 |
portrait_head[2] = 3443; |
| 60 |
portrait_hand[2] = 2058; |
| 61 |
portrait_head[3] = 3443; |
| 62 |
portrait_hand[3] = 2058; |
| 63 |
portrait_head[4] = 1673; |
| 64 |
portrait_hand[4] = 2058; |
| 65 |
portrait_head[5] = 1291; |
| 66 |
portrait_hand[5] = 2058; |
| 67 |
message_end = 5; |
| 68 |
} |
| 69 |
else if (hit_count == 3) |
| 70 |
{ |
| 71 |
attack = true; |
| 72 |
transform = true; |
| 73 |
message[0] = "Well, I'll be honest#with you."; |
| 74 |
message[1] = "My handbook says#nothing about this#specific\tsituation."; |
| 75 |
message[2] = "However..."; |
| 76 |
message[3] = "I do know that#something similar has#happened before."; |
| 77 |
message[4] = "They put a stop to#that so..."; |
| 78 |
message[5] = "It's up to me to put#a stop to this!"; |
| 79 |
portrait_head[0] = 3475; |
| 80 |
portrait_hand[0] = 2058; |
| 81 |
portrait_head[1] = 1610; |
| 82 |
portrait_hand[1] = 2058; |
| 83 |
portrait_head[2] = 3475; |
| 84 |
portrait_hand[2] = 2058; |
| 85 |
portrait_head[3] = 2905; |
| 86 |
portrait_head[4] = 2905; |
| 87 |
portrait_head[5] = 2905; |
| 88 |
portrait_hand[3] = 2058; |
| 89 |
portrait_hand[4] = 2058; |
| 90 |
portrait_hand[5] = 2058; |
| 91 |
message_end = 5; |
| 92 |
} |
| 93 |
} |
| 94 |
message_current = 0; |
| 95 |
message_draw = ""; |
| 96 |
increase = global.text_speed; |
| 97 |
characters = 0; |
| 98 |
hold = 0; |
| 99 |
message_length = string_length(message[message_current]); |
| 100 |
script_execute(scr_generate_text_counters); |
| 101 |
circle_text_angle = global.circle_text_angle_default; |
| 102 |
circle_text_angle_direction = 1; |