1 |
text_effect = "twitchy" |
2 |
transform = false |
3 |
transforming = false |
4 |
var turns_passed = global.turns_passed |
5 |
if (turns_passed == 0) |
6 |
{ |
7 |
if (global.enemy_mode_previous == 4) |
8 |
{ |
9 |
transform = true |
10 |
message[0] = "Of course. I see how#it is." |
11 |
portrait_head[0] = 2643 |
12 |
portrait_hand[0] = 2058 |
13 |
message_end = 0 |
14 |
global.action_1_important = false |
15 |
global.action_1_color = 16777215 |
16 |
} |
17 |
else |
18 |
{ |
19 |
message[0] = "So you can take a hit." |
20 |
message[1] = "I'm sorry to hear#that." |
21 |
message[2] = "That means I'll just#have to hit harder!" |
22 |
portrait_head[0] = 3526 |
23 |
portrait_hand[0] = 2074 |
24 |
portrait_head[1] = 3526 |
25 |
portrait_hand[1] = 2074 |
26 |
portrait_head[2] = 3526 |
27 |
portrait_hand[2] = 2074 |
28 |
message_end = 2 |
29 |
} |
30 |
} |
31 |
else if (turns_passed == 1) |
32 |
{ |
33 |
message[0] = "You know, I'm almost#glad you attacked#me when you did." |
34 |
message[1] = "If you had waited,#I might have told you#where the others went." |
35 |
message[2] = "But now you'll never#find them." |
36 |
portrait_head[0] = 3526 |
37 |
portrait_hand[0] = 2074 |
38 |
portrait_head[1] = 3526 |
39 |
portrait_hand[1] = 2074 |
40 |
portrait_head[2] = 2087 |
41 |
portrait_hand[2] = 2074 |
42 |
message_end = 2 |
43 |
} |
44 |
else if (turns_passed == 2) |
45 |
{ |
46 |
message[0] = "This whole thing is a#tragedy." |
47 |
message[1] = "And the saddest part#is that there was no#need for it." |
48 |
message[2] = "They say monsters are#made of love, hope,#and compassion." |
49 |
message[3] = "We would have agreed#to help you in a#heartbeat!" |
50 |
portrait_head[0] = 3526 |
51 |
portrait_hand[0] = 2074 |
52 |
portrait_head[1] = 3475 |
53 |
portrait_hand[1] = 2074 |
54 |
portrait_head[2] = 3475 |
55 |
portrait_hand[2] = 2074 |
56 |
portrait_head[3] = 3475 |
57 |
portrait_hand[3] = 2074 |
58 |
message_end = 3 |
59 |
} |
60 |
else if (turns_passed == 3) |
61 |
{ |
62 |
message[0] = "But you wouldn't#understand that." |
63 |
message[1] = "You're no monster." |
64 |
message[2] = "I know what you are..." |
65 |
message[3] = "...and it's something#I fear is much#worse." |
66 |
message[4] = "It's that hat of#yours that gives#you away." |
67 |
message[5] = "You're a human through#and through." |
68 |
portrait_head[0] = 3526 |
69 |
portrait_hand[0] = 2074 |
70 |
portrait_head[1] = 3526 |
71 |
portrait_hand[1] = 2074 |
72 |
portrait_head[2] = 3526 |
73 |
portrait_hand[2] = 2074 |
74 |
portrait_head[3] = 3526 |
75 |
portrait_hand[3] = 2074 |
76 |
portrait_head[4] = 3526 |
77 |
portrait_hand[4] = 2074 |
78 |
portrait_head[5] = 2905 |
79 |
portrait_hand[5] = 2074 |
80 |
message_end = 5 |
81 |
} |
82 |
else if (turns_passed == 4) |
83 |
{ |
84 |
message[0] = "I want you to know,#I don't hate your#kind." |
85 |
message[1] = "There's gotta be#nice humans out#there." |
86 |
message[2] = "Or at least#somewhat reasonable#humans." |
87 |
message[3] = "I hoped that was#you..." |
88 |
portrait_head[0] = 3475 |
89 |
portrait_hand[0] = 2074 |
90 |
portrait_head[1] = 1673 |
91 |
portrait_hand[1] = 2074 |
92 |
portrait_head[2] = 1673 |
93 |
portrait_hand[2] = 2074 |
94 |
portrait_head[3] = 3526 |
95 |
portrait_hand[3] = 2074 |
96 |
message_end = 3 |
97 |
} |
98 |
else if (turns_passed == 5) |
99 |
{ |
100 |
message[0] = "You're still trying?" |
101 |
message[1] = "Pretty... determined#there, aren't you." |
102 |
message[2] = "Luckily, so am I." |
103 |
portrait_head[0] = 3526 |
104 |
portrait_hand[0] = 2074 |
105 |
portrait_head[1] = 3526 |
106 |
portrait_hand[1] = 2074 |
107 |
portrait_head[2] = 2087 |
108 |
portrait_hand[2] = 2074 |
109 |
message_end = 2 |
110 |
} |
111 |
else if (turns_passed == 6) |
112 |
{ |
113 |
message[0] = "..." |
114 |
portrait_head[0] = 3526 |
115 |
portrait_hand[0] = 2074 |
116 |
message_end = 0 |
117 |
} |
118 |
else if (turns_passed == 7) |
119 |
{ |
120 |
message[0] = "Why... won't you back#down?" |
121 |
portrait_head[0] = 3526 |
122 |
portrait_hand[0] = 2074 |
123 |
message_end = 0 |
124 |
} |
125 |
else if (turns_passed == 8) |
126 |
{ |
127 |
text_effect = "circle" |
128 |
message[0] = "*huff* *huff*" |
129 |
portrait_head[0] = 1291 |
130 |
portrait_hand[0] = 2074 |
131 |
message_end = 0 |
132 |
} |
133 |
else if (turns_passed >= 9) |
134 |
{ |
135 |
message[0] = "..." |
136 |
portrait_head[0] = 3526 |
137 |
portrait_hand[0] = 2074 |
138 |
message_end = 0 |
139 |
} |
140 |
message_current = 0 |
141 |
message_draw = "" |
142 |
increase = global.text_speed |
143 |
characters = 0 |
144 |
hold = 0 |
145 |
message_length = string_length(message[message_current]) |
146 |
script_execute(gml_Script_scr_generate_text_counters) |
147 |
circle_text_angle = global.circle_text_angle_default |
148 |
circle_text_angle_direction = 1 |