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gml_Object_obj_quote_battle_martlet_genocide_final_2_midfight_Create_0

(view raw script w/o annotations or w/e)
1
text_effect = "twitchy"
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attack = false
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scene = 0
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cutscene_timer = 0
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skippable = true
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message_adv = false
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fade_out_gui = false
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if (global.enemy_attack == "Martlet Phase 2 Blocks")
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{
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    obj_martlet_final_2_base.martlet_target_melt_sprite = 3362
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    obj_martlet_final_bg.draw_shader = true
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    message[0] = "*Huff*"
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    message[1] = "I'm..."
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    message[2] = "*Huff*"
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    message[3] = "I'm doing#j-just fine!"
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    message[4] = "You, however..."
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    message[5] = "You seem to be#s-struggling, heh."
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    message[6] = "Sorry, but I#won't let up!"
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    message_end = 6
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}
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if (global.enemy_attack == "Martlet Phase 2 Blocks 2")
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{
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    obj_martlet_final_2_base.martlet_target_melt_sprite = 3248
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    message[0] = "W-What's going#on?"
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    message[1] = "The s-serum,#it..."
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    message[2] = "N-No! I can#handle it!"
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    message[3] = "I have to keep#going!!"
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    message[4] = "I'M GOING TO WIN#THIS BATTLE!!!"
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    message_end = 4
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}
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if (global.enemy_attack == "Martlet Phase 2 Blocks 3")
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{
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    obj_martlet_final_2_base.martlet_target_melt_sprite = 865
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    message[0] = "Why is it wearing#off!?"
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    message[1] = "WHY IS IT WEARING#OFF!?!?"
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    message[2] = "I DON'T WANT#TO DIE!"
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    message[3] = "I NEED MORE TIME!!!"
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    message_end = 3
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}
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if (global.enemy_attack == "Martlet Phase 2 Blocks 4")
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{
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    obj_martlet_final_2_base.martlet_target_melt_sprite = 781
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    message[0] = "Y O U . . ."
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    message[1] = "Y O U  C A N ' T#W I N ."
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    message[2] = "Y O U  C A N ' T#. . ."
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    message_end = 2
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}
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message_current = 0
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message_draw = ""
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draw_enabled = true
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1