1 |
text_effect = "twitchy" |
2 |
attack = false |
3 |
scene = 0 |
4 |
cutscene_timer = 0 |
5 |
skippable = true |
6 |
message_adv = false |
7 |
fade_out_gui = false |
8 |
if (global.enemy_attack == "Martlet Phase 2 Blocks") |
9 |
{ |
10 |
obj_martlet_final_2_base.martlet_target_melt_sprite = 3362 |
11 |
obj_martlet_final_bg.draw_shader = true |
12 |
message[0] = "*Huff*" |
13 |
message[1] = "I'm..." |
14 |
message[2] = "*Huff*" |
15 |
message[3] = "I'm doing#j-just fine!" |
16 |
message[4] = "You, however..." |
17 |
message[5] = "You seem to be#s-struggling, heh." |
18 |
message[6] = "Sorry, but I#won't let up!" |
19 |
message_end = 6 |
20 |
} |
21 |
if (global.enemy_attack == "Martlet Phase 2 Blocks 2") |
22 |
{ |
23 |
obj_martlet_final_2_base.martlet_target_melt_sprite = 3248 |
24 |
message[0] = "W-What's going#on?" |
25 |
message[1] = "The s-serum,#it..." |
26 |
message[2] = "N-No! I can#handle it!" |
27 |
message[3] = "I have to keep#going!!" |
28 |
message[4] = "I'M GOING TO WIN#THIS BATTLE!!!" |
29 |
message_end = 4 |
30 |
} |
31 |
if (global.enemy_attack == "Martlet Phase 2 Blocks 3") |
32 |
{ |
33 |
obj_martlet_final_2_base.martlet_target_melt_sprite = 865 |
34 |
message[0] = "Why is it wearing#off!?" |
35 |
message[1] = "WHY IS IT WEARING#OFF!?!?" |
36 |
message[2] = "I DON'T WANT#TO DIE!" |
37 |
message[3] = "I NEED MORE TIME!!!" |
38 |
message_end = 3 |
39 |
} |
40 |
if (global.enemy_attack == "Martlet Phase 2 Blocks 4") |
41 |
{ |
42 |
obj_martlet_final_2_base.martlet_target_melt_sprite = 781 |
43 |
message[0] = "Y O U . . ." |
44 |
message[1] = "Y O U C A N ' T#W I N ." |
45 |
message[2] = "Y O U C A N ' T#. . ." |
46 |
message_end = 2 |
47 |
} |
48 |
message_current = 0 |
49 |
message_draw = "" |
50 |
draw_enabled = true |
51 |
increase = global.text_speed |
52 |
characters = 0 |
53 |
hold = 0 |
54 |
message_length = string_length(message[message_current]) |
55 |
script_execute(gml_Script_scr_generate_text_counters) |
56 |
circle_text_angle = global.circle_text_angle_default |
57 |
circle_text_angle_direction = 1 |