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gml_Object_obj_quote_battle_martlet_genocide_final_2_outro_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
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    return global.live_result;
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text_effect = "twitchy"
4
attack = false
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scene = -3
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cutscene_timer = 0
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skippable = true
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message_adv = false
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fade_out_gui = false
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draw_alpha_white = 0
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cymbal_sound = 0
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message[0] = ". . ."
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message[1] = "H-How many#more ?"
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message[2] = "How many until you#are satisfied ?"
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message[3] = "We only t-took#five ."
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message[4] = "You've taken#dozens ."
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message[5] = "You aren't just#. . ."
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message[6] = "All you are is a#self-serving maniac."
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message[7] = ". . ."
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message[8] = "I hope you"
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message[9] = "n-NO!"
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message[10] = "PLEASE!!"
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message[11] = "WHAT DO I DO!?"
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message[12] = "STOP!!!"
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message[13] = "SOMEONE!"
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message[14] = "H E L P  M E . . ."
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message[15] = ". . ."
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message[16] = "Great..."
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message[17] = "This is JUST#great."
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message[18] = "Do you know how#much attention this#will bring on us!?"
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message[19] = "The entire Underground#is going to put up#its defenses!"
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message[20] = "I'm sure the Castle is#on full lockdown#thanks to your#recklessness!"
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message[21] = "No... This won't do."
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message[22] = "You're gonna make this#right, got that?"
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message[23] = "You may have a \"shiny#new ability\" but that#doesn't change a#thing!"
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message[24] = "Go to the Castle and#smash its walls down!#Tear it apart!!"
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message[25] = "Do whatever it takes#to get me my SOULs!!!"
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message[26] = "To..."
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message[27] = "Hey now..."
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message[28] = "I meant \"your SOULs.\"#You know that!"
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message[29] = "You idiot! What do#you think you're#doing?"
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message[30] = "Fine!"
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message[31] = "Looks like this is#another dead end."
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message[32] = "What is this?"
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message[33] = "What's going on!?"
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message[34] = "You little-!"
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message[35] = "You're going to put a#knife in MY back!?"
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message[36] = "I'm the only reason#you ever made it out#of the Ruins!"
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message[37] = "Your best friend!#Your only friend!"
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message[38] = "Well you know what?#I've never been above#betrayals either!"
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message[39] = "!"
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message[40] = ". . ."
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message[41] = "Ha ha..."
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message[42] = "HAHAHAHAHAHA!!!!!!"
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message[43] = "I HATE YOU."
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message[44] = "Every second that#passes when I'm with#you is more miserable#than the last."
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message[45] = "And it's always been#that way."
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message[46] = "The only time I#enjoyed myself was when#I got to watch you#die."
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message[47] = "Hundreds of deaths.#Endlessly gruesome.#Endlessly satisfying."
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message[48] = "When I look at you..."
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message[49] = "I don't see a \"brave#hero\" or whatever you#pretend to be."
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message[50] = "All I see are those#beloved#memories. "
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message[51] = "Replaying over, and#over, and over, and#over..."
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message[52] = "And you want to#know the best part?"
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message[53] = "Even if you kill#me, I know how#this ends."
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message[54] = "There's never been#any escaping it."
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message[55] = "That Castle may as#well be a coffin#because you're already#dead."
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message[56] = "Ha ha!#You hear that???"
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message[57] = "YOU'RE DEAD!"
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message[58] = "HA HA HA!!!"
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message[59] = "HAHAHAHAHAHAHA#HAHAHAHAHAHA!!!!!!"
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message_end = 59
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prt[0] = 0
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prt[15] = 352
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prt[16] = 353
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prt[17] = 351
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prt[18] = 351
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prt[19] = 3382
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prt[20] = 3382
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prt[21] = 3692
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prt[22] = 3382
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prt[23] = 351
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prt[24] = 3382
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prt[25] = 351
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prt[26] = 352
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prt[27] = 353
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prt[28] = 352
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prt[29] = 351
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prt[30] = 351
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prt[31] = 351
91
prt[32] = 352
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prt[33] = 351
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prt[34] = 3382
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prt[35] = 3382
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prt[36] = 3382
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prt[37] = 351
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prt[38] = 351
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prt[39] = 352
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prt[40] = 352
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prt[41] = 2218
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prt[42] = 2500
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prt[43] = 2500
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prt[44] = 2811
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prt[45] = 2500
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prt[46] = 2500
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prt[47] = 2811
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prt[48] = 2500
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prt[49] = 2500
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prt[50] = 2500
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prt[51] = 2500
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prt[52] = 2500
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prt[53] = 2500
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prt[54] = 2500
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prt[55] = 2500
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prt[56] = 2500
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prt[57] = 2500
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prt[58] = 2500
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prt[59] = 2500
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save_message = "FILE 1 OVERWRITTEN"
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save_message_alpha = 0
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message_current = 0
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message_draw = ""
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draw_enabled = false
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1