| 1 |
text_effect = "twitchy"; |
| 2 |
message[0] = "Alright, uhhh..."; |
| 3 |
message[1] = "Martlet of the#Underground Royal#Guard is hereby#retreating."; |
| 4 |
message[2] = "I mean, there's gotta#be a better way,#right?"; |
| 5 |
message[3] = "I'll uhhh... I'll come#up with something!"; |
| 6 |
message[4] = "I'll find you again,#small human!"; |
| 7 |
message[5] = "With a new and#improved plan of#action!"; |
| 8 |
portrait_head[0] = 1291; |
| 9 |
portrait_hand[0] = 2058; |
| 10 |
portrait_head[1] = 2087; |
| 11 |
portrait_hand[1] = 2058; |
| 12 |
portrait_head[2] = 314; |
| 13 |
portrait_hand[2] = 2058; |
| 14 |
portrait_head[3] = 314; |
| 15 |
portrait_hand[3] = 2058; |
| 16 |
portrait_head[4] = 2087; |
| 17 |
portrait_hand[4] = 2058; |
| 18 |
portrait_head[5] = 2087; |
| 19 |
portrait_hand[5] = 2058; |
| 20 |
message_end = 5; |
| 21 |
message_current = 0; |
| 22 |
message_draw = ""; |
| 23 |
increase = global.text_speed; |
| 24 |
characters = 0; |
| 25 |
hold = 0; |
| 26 |
message_length = string_length(message[message_current]); |
| 27 |
script_execute(scr_generate_text_counters); |
| 28 |
circle_text_angle = global.circle_text_angle_default; |
| 29 |
circle_text_angle_direction = 1; |