| 1 |
text_effect = "twitchy"; |
| 2 |
var miss_count = global.miss_count; |
| 3 |
if (miss_count == 0) |
| 4 |
{ |
| 5 |
message[0] = "Aww, you missed!#That's not fair!"; |
| 6 |
message[1] = "You could've had this#great attack and -#ZOOM!"; |
| 7 |
message[2] = "Just goes right by#without even leaving#a mark."; |
| 8 |
message[3] = "Tell ya what, I'll#give you a chance to#try again!"; |
| 9 |
message[4] = "Take your best shot!"; |
| 10 |
portrait_head[0] = 2116; |
| 11 |
portrait_hand[0] = 2058; |
| 12 |
portrait_head[1] = 2116; |
| 13 |
portrait_hand[1] = 2058; |
| 14 |
portrait_head[2] = 2116; |
| 15 |
portrait_hand[2] = 2058; |
| 16 |
portrait_head[3] = 126; |
| 17 |
portrait_hand[3] = 2058; |
| 18 |
portrait_head[4] = 2087; |
| 19 |
portrait_hand[4] = 2058; |
| 20 |
message_end = 4; |
| 21 |
} |
| 22 |
else if (miss_count == 1) |
| 23 |
{ |
| 24 |
message[0] = "But that was so close!"; |
| 25 |
message[1] = "One more try!"; |
| 26 |
message[2] = "Take your time with#aiming this one, I'm#in no rush!"; |
| 27 |
portrait_head[0] = 126; |
| 28 |
portrait_hand[0] = 2058; |
| 29 |
portrait_head[1] = 126; |
| 30 |
portrait_hand[1] = 2058; |
| 31 |
portrait_head[2] = 3673; |
| 32 |
portrait_hand[2] = 2058; |
| 33 |
message_end = 2; |
| 34 |
} |
| 35 |
else if (miss_count == 2) |
| 36 |
{ |
| 37 |
message[0] = "Uh... you don't mind#if I take my turn,#right?"; |
| 38 |
message[1] = "I mean, I want you to#get to hit me, I#really do!"; |
| 39 |
message[2] = "But I think this is#starting to break#protocol, and, well..."; |
| 40 |
message[3] = "I'm on thin ice as it#is with that, ya know?"; |
| 41 |
message[4] = "..."; |
| 42 |
message[5] = "Okay, one more shot!#But make it count!"; |
| 43 |
portrait_head[0] = 2116; |
| 44 |
portrait_hand[0] = 2058; |
| 45 |
portrait_head[1] = 3540; |
| 46 |
portrait_hand[1] = 2058; |
| 47 |
portrait_head[2] = 2116; |
| 48 |
portrait_hand[2] = 2058; |
| 49 |
portrait_head[3] = 3475; |
| 50 |
portrait_hand[3] = 2058; |
| 51 |
portrait_head[4] = 1673; |
| 52 |
portrait_hand[4] = 2058; |
| 53 |
portrait_head[5] = 2087; |
| 54 |
portrait_hand[5] = 2058; |
| 55 |
message_end = 5; |
| 56 |
} |
| 57 |
message_current = 0; |
| 58 |
message_draw = ""; |
| 59 |
increase = global.text_speed; |
| 60 |
characters = 0; |
| 61 |
hold = 0; |
| 62 |
message_length = string_length(message[message_current]); |
| 63 |
script_execute(scr_generate_text_counters); |
| 64 |
circle_text_angle = global.circle_text_angle_default; |
| 65 |
circle_text_angle_direction = 1; |