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gml_Object_obj_quote_battle_martlet_pacifist_miss_Create_0

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text_effect = "twitchy"
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var miss_count = global.miss_count
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if (miss_count == 0)
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{
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    message[0] = "Aww, you missed!#That's not fair!"
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    message[1] = "You could've had this#great attack and -#ZOOM!"
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    message[2] = "Just goes right by#without even leaving#a mark."
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    message[3] = "Tell ya what, I'll#give you a chance to#try again!"
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    message[4] = "Take your best shot!"
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    portrait_head[0] = 2116
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    portrait_hand[0] = 2058
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    portrait_head[1] = 2116
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    portrait_hand[1] = 2058
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    portrait_head[2] = 2116
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    portrait_hand[2] = 2058
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    portrait_head[3] = 126
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    portrait_hand[3] = 2058
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    portrait_head[4] = 2087
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    portrait_hand[4] = 2058
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    message_end = 4
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}
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else if (miss_count == 1)
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{
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    message[0] = "But that was so close!"
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    message[1] = "One more try!"
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    message[2] = "Take your time with#aiming this one, I'm#in no rush!"
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    portrait_head[0] = 126
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    portrait_hand[0] = 2058
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    portrait_head[1] = 126
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    portrait_hand[1] = 2058
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    portrait_head[2] = 3673
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    portrait_hand[2] = 2058
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    message_end = 2
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}
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else if (miss_count == 2)
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{
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    message[0] = "Uh... you don't mind#if I take my turn,#right?"
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    message[1] = "I mean, I want you to#get to hit me, I#really do!"
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    message[2] = "But I think this is#starting to break#protocol, and, well..."
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    message[3] = "I'm on thin ice as it#is with that, ya know?"
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    message[4] = "..."
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    message[5] = "Okay, one more shot!#But make it count!"
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    portrait_head[0] = 2116
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    portrait_hand[0] = 2058
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    portrait_head[1] = 3540
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    portrait_hand[1] = 2058
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    portrait_head[2] = 2116
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    portrait_hand[2] = 2058
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    portrait_head[3] = 3475
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    portrait_hand[3] = 2058
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    portrait_head[4] = 1673
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    portrait_hand[4] = 2058
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    portrait_head[5] = 2087
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    portrait_hand[5] = 2058
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    message_end = 5
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}
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message_current = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1