| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
var turns_passed = global.turns_passed; |
| 4 |
if (turns_passed == 0) |
| 5 |
{ |
| 6 |
message[0] = "Umm... I don't think#I'm supposed to be#helping you, but...#that was supposed to#be your turn..."; |
| 7 |
message[1] = "It's okay, I space#out and miss stuff#like that all the#time! I'll let you go#again!"; |
| 8 |
portrait_head[0] = 2116; |
| 9 |
portrait_hand[0] = 2058; |
| 10 |
portrait_head[1] = 126; |
| 11 |
portrait_hand[1] = 2058; |
| 12 |
message_end = 1; |
| 13 |
} |
| 14 |
else if (turns_passed == 1) |
| 15 |
{ |
| 16 |
message[0] = "Uh... I - h-hold on,#I have the guide book#on me."; |
| 17 |
message[1] = "I'll check what to do#when someone doesn't#actually attack."; |
| 18 |
message[2] = "You can just...#uhhhh..."; |
| 19 |
message[3] = "Take another turn! Go#for it! Hit me as#hard as you can!"; |
| 20 |
portrait_head[0] = 2116; |
| 21 |
portrait_hand[0] = 2058; |
| 22 |
portrait_head[1] = 2116; |
| 23 |
portrait_hand[1] = 2058; |
| 24 |
portrait_head[2] = 314; |
| 25 |
portrait_hand[2] = 2058; |
| 26 |
portrait_head[3] = 2087; |
| 27 |
portrait_hand[3] = 2058; |
| 28 |
message_end = 3; |
| 29 |
} |
| 30 |
else if (turns_passed == 2) |
| 31 |
{ |
| 32 |
message[0] = "Uh-okay, I'm really#sorry for the wait.#I'm looking."; |
| 33 |
message[1] = "I'm not the best Royal#Guard ya know, but#I'm really trying to#be better!"; |
| 34 |
message[2] = "Last week I#apprehended this girl:"; |
| 35 |
message[3] = "Total human!"; |
| 36 |
message[4] = "Oh, I think it's your#turn."; |
| 37 |
portrait_head[0] = 3475; |
| 38 |
portrait_hand[0] = 2058; |
| 39 |
portrait_head[1] = 2116; |
| 40 |
portrait_hand[1] = 2058; |
| 41 |
portrait_head[2] = 126; |
| 42 |
portrait_hand[2] = 2058; |
| 43 |
portrait_head[3] = 3235; |
| 44 |
portrait_hand[3] = 2058; |
| 45 |
portrait_head[4] = 3540; |
| 46 |
portrait_hand[4] = 2058; |
| 47 |
message_end = 4; |
| 48 |
} |
| 49 |
else if (turns_passed == 3) |
| 50 |
{ |
| 51 |
attack = true; |
| 52 |
message[0] = "Aha! Royal Guards are#to proceed to the next#step without#hesitation!"; |
| 53 |
message[1] = "Oh... does that count#as hesitation?"; |
| 54 |
message[2] = "What? Protocol two!#My attack!"; |
| 55 |
portrait_head[0] = 126; |
| 56 |
portrait_hand[0] = 2058; |
| 57 |
portrait_head[1] = 3561; |
| 58 |
portrait_hand[1] = 2058; |
| 59 |
portrait_head[2] = 3540; |
| 60 |
portrait_hand[2] = 2058; |
| 61 |
message_end = 2; |
| 62 |
} |
| 63 |
message_current = 0; |
| 64 |
message_draw = ""; |
| 65 |
increase = global.text_speed; |
| 66 |
characters = 0; |
| 67 |
hold = 0; |
| 68 |
message_length = string_length(message[message_current]); |
| 69 |
script_execute(scr_generate_text_counters); |
| 70 |
circle_text_angle = global.circle_text_angle_default; |
| 71 |
circle_text_angle_direction = 1; |