1 |
execute_normal = false |
2 |
execute_random = false |
3 |
if (global.battle_enemy_name == "flier penilla duo") |
4 |
{ |
5 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
6 |
{ |
7 |
message[0] = "I wanted him#gone but not#that way!" |
8 |
message_end = 0 |
9 |
} |
10 |
else |
11 |
execute_normal = true |
12 |
} |
13 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
14 |
{ |
15 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
16 |
{ |
17 |
message[0] = "But she was so#sweet!" |
18 |
message_end = 0 |
19 |
} |
20 |
else |
21 |
execute_normal = true |
22 |
} |
23 |
else if (global.battle_enemy_name == "crispy scroll penilla duo") |
24 |
{ |
25 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
26 |
{ |
27 |
message[0] = "He didn't#deserve to die!" |
28 |
message_end = 0 |
29 |
} |
30 |
else |
31 |
execute_normal = true |
32 |
} |
33 |
else |
34 |
execute_normal = true |
35 |
if (execute_normal == true) |
36 |
{ |
37 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
38 |
{ |
39 |
message[0] = "You got some#nerve." |
40 |
message_end = 0 |
41 |
} |
42 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
43 |
{ |
44 |
random_number = irandom_range(0, 1) |
45 |
if (random_number == 0) |
46 |
{ |
47 |
message[0] = "You're just#saying that#because you feel#obligated." |
48 |
message_end = 0 |
49 |
} |
50 |
else if (random_number == 1) |
51 |
{ |
52 |
message[0] = "I don't really#think it's ready#for people yet." |
53 |
message_end = 0 |
54 |
} |
55 |
} |
56 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
57 |
{ |
58 |
message[0] = "Maybe art isn't#the right path#for me." |
59 |
message_end = 0 |
60 |
} |
61 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
62 |
{ |
63 |
random_number = irandom_range(0, 1) |
64 |
if (random_number == 0) |
65 |
{ |
66 |
message[0] = "I suppose I#could use a#break." |
67 |
message_end = 0 |
68 |
} |
69 |
else if (random_number == 1) |
70 |
{ |
71 |
message[0] = "I have been at#this for a#while..." |
72 |
message_end = 0 |
73 |
} |
74 |
} |
75 |
else if (global.enemy_low_hp_2 == true) |
76 |
{ |
77 |
random_number = irandom_range(0, 1) |
78 |
if (random_number == 0) |
79 |
{ |
80 |
message[0] = "I'll just...#tape it back#together." |
81 |
message_end = 0 |
82 |
} |
83 |
else if (random_number == 1) |
84 |
{ |
85 |
message[0] = "A sharpener#would come in#handy right#about now..." |
86 |
message_end = 0 |
87 |
} |
88 |
} |
89 |
else |
90 |
{ |
91 |
if (global.battle_enemy_name == "flier penilla duo") |
92 |
{ |
93 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
94 |
{ |
95 |
message[0] = "My motivation is#really dying#here." |
96 |
message_end = 0 |
97 |
} |
98 |
else |
99 |
execute_random = true |
100 |
} |
101 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
102 |
{ |
103 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
104 |
{ |
105 |
random_number = irandom_range(0, 1) |
106 |
if (random_number == 0) |
107 |
{ |
108 |
message[0] = "Aww! How#adorable!" |
109 |
message_end = 0 |
110 |
} |
111 |
else if (random_number == 1) |
112 |
{ |
113 |
message[0] = "Finally, someone#to get along with!" |
114 |
message_end = 0 |
115 |
} |
116 |
} |
117 |
else |
118 |
execute_random = true |
119 |
} |
120 |
else if (global.battle_enemy_name == "crispy scroll penilla duo") |
121 |
{ |
122 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
123 |
{ |
124 |
random_number = irandom_range(0, 1) |
125 |
if (random_number == 0) |
126 |
{ |
127 |
message[0] = "Sorry, I don't#draw requests." |
128 |
message_end = 0 |
129 |
} |
130 |
else if (random_number == 1) |
131 |
{ |
132 |
message[0] = "Can we talk#about something#else?" |
133 |
message_end = 0 |
134 |
} |
135 |
} |
136 |
else |
137 |
execute_random = true |
138 |
} |
139 |
else |
140 |
execute_random = true |
141 |
if (execute_random == true) |
142 |
{ |
143 |
random_number = irandom_range(0, 3) |
144 |
if (random_number == 0) |
145 |
{ |
146 |
message[0] = "Gotta keep my#skills sharp!" |
147 |
message_end = 0 |
148 |
} |
149 |
else if (random_number == 1) |
150 |
{ |
151 |
message[0] = "The artist's#life is one of#solitude." |
152 |
message_end = 0 |
153 |
} |
154 |
else if (random_number == 2) |
155 |
{ |
156 |
message[0] = "So all my hand#work leads to#this?" |
157 |
message_end = 0 |
158 |
} |
159 |
else if (random_number == 3) |
160 |
{ |
161 |
message[0] = "2B or not 2B?" |
162 |
message_end = 0 |
163 |
} |
164 |
} |
165 |
} |
166 |
} |
167 |
message_current = 0 |
168 |
message_draw = "" |
169 |
increase = global.text_speed |
170 |
characters = 0 |
171 |
hold = 0 |
172 |
message_length = string_length(message[message_current]) |
173 |
script_execute(gml_Script_scr_generate_text_counters) |