| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
if (global.battle_enemy_name == "flier penilla duo") |
| 4 |
{ |
| 5 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
| 6 |
{ |
| 7 |
message[0] = "I wanted him#gone but not#that way!"; |
| 8 |
message_end = 0; |
| 9 |
} |
| 10 |
else |
| 11 |
{ |
| 12 |
execute_normal = true; |
| 13 |
} |
| 14 |
} |
| 15 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
| 16 |
{ |
| 17 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
| 18 |
{ |
| 19 |
message[0] = "But she was so#sweet!"; |
| 20 |
message_end = 0; |
| 21 |
} |
| 22 |
else |
| 23 |
{ |
| 24 |
execute_normal = true; |
| 25 |
} |
| 26 |
} |
| 27 |
else if (global.battle_enemy_name == "crispy scroll penilla duo") |
| 28 |
{ |
| 29 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
| 30 |
{ |
| 31 |
message[0] = "He didn't#deserve to die!"; |
| 32 |
message_end = 0; |
| 33 |
} |
| 34 |
else |
| 35 |
{ |
| 36 |
execute_normal = true; |
| 37 |
} |
| 38 |
} |
| 39 |
else |
| 40 |
{ |
| 41 |
execute_normal = true; |
| 42 |
} |
| 43 |
if (execute_normal == true) |
| 44 |
{ |
| 45 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
| 46 |
{ |
| 47 |
message[0] = "You got some#nerve."; |
| 48 |
message_end = 0; |
| 49 |
} |
| 50 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
| 51 |
{ |
| 52 |
random_number = irandom_range(0, 1); |
| 53 |
if (random_number == 0) |
| 54 |
{ |
| 55 |
message[0] = "You're just#saying that#because you feel#obligated."; |
| 56 |
message_end = 0; |
| 57 |
} |
| 58 |
else if (random_number == 1) |
| 59 |
{ |
| 60 |
message[0] = "I don't really#think it's ready#for people yet."; |
| 61 |
message_end = 0; |
| 62 |
} |
| 63 |
} |
| 64 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
| 65 |
{ |
| 66 |
message[0] = "Maybe art isn't#the right path#for me."; |
| 67 |
message_end = 0; |
| 68 |
} |
| 69 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
| 70 |
{ |
| 71 |
random_number = irandom_range(0, 1); |
| 72 |
if (random_number == 0) |
| 73 |
{ |
| 74 |
message[0] = "I suppose I#could use a#break."; |
| 75 |
message_end = 0; |
| 76 |
} |
| 77 |
else if (random_number == 1) |
| 78 |
{ |
| 79 |
message[0] = "I have been at#this for a#while..."; |
| 80 |
message_end = 0; |
| 81 |
} |
| 82 |
} |
| 83 |
else if (global.enemy_low_hp_2 == true) |
| 84 |
{ |
| 85 |
random_number = irandom_range(0, 1); |
| 86 |
if (random_number == 0) |
| 87 |
{ |
| 88 |
message[0] = "I'll just...#tape it back#together."; |
| 89 |
message_end = 0; |
| 90 |
} |
| 91 |
else if (random_number == 1) |
| 92 |
{ |
| 93 |
message[0] = "A sharpener#would come in#handy right#about now..."; |
| 94 |
message_end = 0; |
| 95 |
} |
| 96 |
} |
| 97 |
else |
| 98 |
{ |
| 99 |
if (global.battle_enemy_name == "flier penilla duo") |
| 100 |
{ |
| 101 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
| 102 |
{ |
| 103 |
message[0] = "My motivation is#really dying#here."; |
| 104 |
message_end = 0; |
| 105 |
} |
| 106 |
else |
| 107 |
{ |
| 108 |
execute_random = true; |
| 109 |
} |
| 110 |
} |
| 111 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
| 112 |
{ |
| 113 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
| 114 |
{ |
| 115 |
random_number = irandom_range(0, 1); |
| 116 |
if (random_number == 0) |
| 117 |
{ |
| 118 |
message[0] = "Aww! How#adorable!"; |
| 119 |
message_end = 0; |
| 120 |
} |
| 121 |
else if (random_number == 1) |
| 122 |
{ |
| 123 |
message[0] = "Finally, someone#to get along with!"; |
| 124 |
message_end = 0; |
| 125 |
} |
| 126 |
} |
| 127 |
else |
| 128 |
{ |
| 129 |
execute_random = true; |
| 130 |
} |
| 131 |
} |
| 132 |
else if (global.battle_enemy_name == "crispy scroll penilla duo") |
| 133 |
{ |
| 134 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
| 135 |
{ |
| 136 |
random_number = irandom_range(0, 1); |
| 137 |
if (random_number == 0) |
| 138 |
{ |
| 139 |
message[0] = "Sorry, I don't#draw requests."; |
| 140 |
message_end = 0; |
| 141 |
} |
| 142 |
else if (random_number == 1) |
| 143 |
{ |
| 144 |
message[0] = "Can we talk#about something#else?"; |
| 145 |
message_end = 0; |
| 146 |
} |
| 147 |
} |
| 148 |
else |
| 149 |
{ |
| 150 |
execute_random = true; |
| 151 |
} |
| 152 |
} |
| 153 |
else |
| 154 |
{ |
| 155 |
execute_random = true; |
| 156 |
} |
| 157 |
if (execute_random == true) |
| 158 |
{ |
| 159 |
random_number = irandom_range(0, 3); |
| 160 |
if (random_number == 0) |
| 161 |
{ |
| 162 |
message[0] = "Gotta keep my#skills sharp!"; |
| 163 |
message_end = 0; |
| 164 |
} |
| 165 |
else if (random_number == 1) |
| 166 |
{ |
| 167 |
message[0] = "The artist's#life is one of#solitude."; |
| 168 |
message_end = 0; |
| 169 |
} |
| 170 |
else if (random_number == 2) |
| 171 |
{ |
| 172 |
message[0] = "So all my hand#work leads to#this?"; |
| 173 |
message_end = 0; |
| 174 |
} |
| 175 |
else if (random_number == 3) |
| 176 |
{ |
| 177 |
message[0] = "2B or not 2B?"; |
| 178 |
message_end = 0; |
| 179 |
} |
| 180 |
} |
| 181 |
} |
| 182 |
} |
| 183 |
message_current = 0; |
| 184 |
message_draw = ""; |
| 185 |
increase = global.text_speed; |
| 186 |
characters = 0; |
| 187 |
hold = 0; |
| 188 |
message_length = string_length(message[message_current]); |
| 189 |
script_execute(scr_generate_text_counters); |