1 |
execute_normal = false |
2 |
execute_random = false |
3 |
text_effect = "twitchy" |
4 |
text_effect_2 = "twitchy" |
5 |
color_count = 0 |
6 |
spawner = -4 |
7 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
8 |
{ |
9 |
message[0] = "To be honest?#Not surprised." |
10 |
message_end = 0 |
11 |
} |
12 |
else |
13 |
execute_normal = true |
14 |
if (execute_normal == true) |
15 |
{ |
16 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
17 |
{ |
18 |
message[0] = "They were only#greetings!I#ssswear!" |
19 |
message_end = 0 |
20 |
} |
21 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
22 |
{ |
23 |
message[0] = "It's true, I#do. Run along#now!" |
24 |
message_end = 0 |
25 |
} |
26 |
else if (global.last_action_selected_2 == "Action 3 Low HP") |
27 |
{ |
28 |
message[0] = "Ding ding ding!#Got a genius#over here!" |
29 |
message_end = 0 |
30 |
} |
31 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
32 |
{ |
33 |
random_number = irandom_range(0, 1) |
34 |
if (random_number == 0) |
35 |
{ |
36 |
message[0] = "Oh, this and#that. Odds and#ends. Ya know..." |
37 |
message_end = 0 |
38 |
} |
39 |
else if (random_number == 1) |
40 |
{ |
41 |
message[0] = "I'm an#excccellent#travel companion!" |
42 |
message_end = 0 |
43 |
} |
44 |
} |
45 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
46 |
{ |
47 |
random_number = irandom_range(0, 1) |
48 |
if (random_number == 0) |
49 |
{ |
50 |
message[0] = "Yesss, we're#gonna go far,#you and me!" |
51 |
message_end = 0 |
52 |
} |
53 |
else if (random_number == 1) |
54 |
{ |
55 |
message[0] = "I knew you'd#see things my#way, human!" |
56 |
message_end = 0 |
57 |
} |
58 |
} |
59 |
else if (global.last_action_selected_2 == "Action 3 Message 0") |
60 |
{ |
61 |
message[0] = "Come on mate,#don't leave me#out to dry!" |
62 |
message_end = 0 |
63 |
} |
64 |
else if (global.last_action_selected_2 == "Action 3 Message 1") |
65 |
{ |
66 |
message[0] = "Fine! But you're#missing out#BIG!" |
67 |
message[1] = "Enjoy the#snake-sized#hole in your#heart!" |
68 |
message_end = 1 |
69 |
} |
70 |
else if (global.enemy_low_hp_2 == true) |
71 |
{ |
72 |
random_number = irandom_range(0, 1) |
73 |
if (random_number == 0) |
74 |
{ |
75 |
message[0] = "H-Help a friend#patch themselves#up, eh?" |
76 |
message_end = 0 |
77 |
} |
78 |
else if (random_number == 1) |
79 |
{ |
80 |
message[0] = "Calm down, mate.#We can work#something out..." |
81 |
message_end = 0 |
82 |
} |
83 |
} |
84 |
else |
85 |
{ |
86 |
if (global.battle_enemy_name == "cactony slither duo") |
87 |
{ |
88 |
if ((global.enemy_dead + global.enemy_spared + global.enemy_sparing) < 1) |
89 |
{ |
90 |
if instance_exists(obj_quote_battle_cactony_a) |
91 |
random_number = obj_quote_battle_cactony_a.random_number |
92 |
else |
93 |
random_number = irandom_range(0, 2) |
94 |
if (random_number == 0) |
95 |
{ |
96 |
message[0] = "I know just#what you need!" |
97 |
message_end = 0 |
98 |
} |
99 |
else if (random_number == 1) |
100 |
{ |
101 |
message[0] = "You, me,#perfect match#eh?" |
102 |
message_end = 0 |
103 |
} |
104 |
else if (random_number == 2) |
105 |
{ |
106 |
message[0] = "I can cheer#you right up!#Easy!" |
107 |
message_end = 0 |
108 |
} |
109 |
} |
110 |
else |
111 |
execute_random = true |
112 |
} |
113 |
else |
114 |
execute_random = true |
115 |
if (execute_random == true) |
116 |
{ |
117 |
random_number = irandom_range(0, 4) |
118 |
if (random_number == 0) |
119 |
{ |
120 |
message[0] = "Adventure?#That's my#maiden name!" |
121 |
message_end = 0 |
122 |
} |
123 |
else if (random_number == 1) |
124 |
{ |
125 |
message[0] = "Why are you#avoiding my#greetings? Come#on!" |
126 |
message_end = 0 |
127 |
} |
128 |
else if (random_number == 2) |
129 |
{ |
130 |
message[0] = "What's your story?#Scandals?#Sssecrets...?" |
131 |
message_end = 0 |
132 |
} |
133 |
else if (random_number == 3) |
134 |
{ |
135 |
message[0] = "I can help ya#climb out of your#rut, I can!" |
136 |
message_end = 0 |
137 |
} |
138 |
else if (random_number == 4) |
139 |
{ |
140 |
message[0] = "You can trussst#me! Swear on#me mum!" |
141 |
message_end = 0 |
142 |
} |
143 |
} |
144 |
} |
145 |
} |
146 |
message_current = 0 |
147 |
message_draw = "" |
148 |
increase = global.text_speed |
149 |
characters = 0 |
150 |
hold = 0 |
151 |
message_length = string_length(message[message_current]) |
152 |
script_execute(gml_Script_scr_generate_text_counters) |
153 |
circle_text_angle = global.circle_text_angle_default |
154 |
circle_text_angle_direction = 1 |