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gml_Object_obj_quote_battle_sweet_corn_a_Create_0

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execute_normal = false
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execute_random = false
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text_effect = "twitchy"
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if (global.battle_enemy_name == "sweet corn duo")
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{
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    if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1)
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    {
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        message[0] = "What was#that#sound?"
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        message_end = 0
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    }
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    else
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        execute_normal = true
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}
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else if (global.battle_enemy_name == "sweet corn penilla duo")
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{
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    if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1)
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    {
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        text_effect = "circle"
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        message[0] = "*oblivious#squeak*"
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        message_end = 0
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    }
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    else
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        execute_normal = true
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}
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else
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    execute_normal = true
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if (execute_normal == true)
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{
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    if (global.last_action_selected == "Action 1 Low HP")
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    {
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        message[0] = "W-whatever#makes you#happy."
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        message_end = 0
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    }
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    else if (global.last_action_selected == "Action 1 Message 0")
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    {
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        if (global.action_1_selected_count >= 3)
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        {
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            message[0] = "Now#you're#just#invading#my space."
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            message_end = 0
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        }
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        else if (global.action_1_selected_count >= 2)
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        {
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            message[0] = "Whatever#makes you#happy! I#suppose..."
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            message_end = 0
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        }
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        else if (global.action_1_selected_count >= 1)
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        {
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            message[0] = "Whatever#makes you#happy!"
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            message_end = 0
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        }
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    }
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    else if (global.last_action_selected == "Action 2 Low HP")
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    {
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        message[0] = "I can't#feel your#love."
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        message_end = 0
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    }
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    else if (global.last_action_selected == "Action 2 Message 0")
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    {
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        random_number = irandom_range(0, 1)
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        if (random_number == 0)
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        {
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            message[0] = "I love#hugs! <3"
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            message_end = 0
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "I'm#feelin'#the love~"
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            message_end = 0
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        }
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    }
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    else if (global.last_action_selected == "Action 3 Low HP")
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    {
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        message[0] = "I don't#want#anything#but a#smile."
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        message_end = 0
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    }
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    else if (global.last_action_selected == "Action 3 Message 0")
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    {
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        if (global.item_gift == "Candy Corn")
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        {
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            message[0] = "REALLY?!?"
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            message_end = 0
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        }
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        else if (global.item_gift == "Corn Dog")
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        {
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            text_effect = "circle"
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            message[0] = "*bark*#*bark*"
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            message_end = 0
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        }
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        else if (global.item_gift == "Nothing")
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        {
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            message[0] = "It's the#thought#that#counts!"
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            message_end = 0
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        }
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    }
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    else if (global.enemy_low_hp == true)
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    {
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        random_number = irandom_range(0, 1)
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        if (random_number == 0)
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        {
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            message[0] = "Why#aren't#you#happy?"
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            message_end = 0
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "I feel...#hurt."
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            message_end = 0
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        }
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    }
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    else
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    {
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        if (global.battle_enemy_name == "sweet corn duo")
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        {
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            if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
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            {
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                random_number = irandom_range(0, 2)
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                if (random_number == 0)
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                {
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                    message[0] = "I love#you so#much <3"
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                    message_end = 0
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                }
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                else if (random_number == 1)
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                {
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                    message[0] = "You're so#sweet <3"
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                    message_end = 0
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                }
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                else if (random_number == 2)
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                {
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                    message[0] = "A hug is#the best#medicine!"
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                    message_end = 0
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                }
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            }
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            else
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                execute_random = true
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        }
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        else if (global.battle_enemy_name == "sweet corn penilla duo")
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        {
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            if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
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            {
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                random_number = irandom_range(0, 1)
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                if (random_number == 0)
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                {
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                    message[0] = "Friend?"
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                    message_end = 0
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                }
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                else if (random_number == 1)
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                {
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                    text_effect = "circle"
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                    message[0] = "*hums#along#with the#music*"
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                    message_end = 0
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                }
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            }
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            else
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                execute_random = true
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        }
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        else
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            execute_random = true
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        if (execute_random == true)
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        {
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            random_number = irandom_range(0, 3)
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            if (random_number == 0)
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            {
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                message[0] = "You're#doing#great,#Sweetie!"
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                message_end = 0
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            }
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            else if (random_number == 1)
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            {
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                text_effect = "circle"
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                message[0] = "*squeak*#*squeak*"
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                message_end = 0
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "You can#do this!"
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                message_end = 0
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "Remember,#I always#love you!#<3"
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                message_end = 0
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            }
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        }
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    }
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}
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message_current = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1