1 |
execute_normal = false |
2 |
execute_random = false |
3 |
text_effect = "twitchy" |
4 |
if (global.battle_enemy_name == "sweet corn duo") |
5 |
{ |
6 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
7 |
{ |
8 |
message[0] = "What was#that#sound?" |
9 |
message_end = 0 |
10 |
} |
11 |
else |
12 |
execute_normal = true |
13 |
} |
14 |
else |
15 |
execute_normal = true |
16 |
if (execute_normal == true) |
17 |
{ |
18 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
19 |
{ |
20 |
message[0] = "W-whatever#makes you#happy." |
21 |
message_end = 0 |
22 |
} |
23 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
24 |
{ |
25 |
if (global.action_1_selected_count_2 >= 3) |
26 |
{ |
27 |
message[0] = "Now#you're#just#invading#my space." |
28 |
message_end = 0 |
29 |
} |
30 |
else if (global.action_1_selected_count_2 >= 2) |
31 |
{ |
32 |
message[0] = "Whatever#makes you#happy! I#suppose..." |
33 |
message_end = 0 |
34 |
} |
35 |
else if (global.action_1_selected_count_2 >= 1) |
36 |
{ |
37 |
message[0] = "Whatever#makes you#happy!" |
38 |
message_end = 0 |
39 |
} |
40 |
} |
41 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
42 |
{ |
43 |
message[0] = "I can't#feel your#love." |
44 |
message_end = 0 |
45 |
} |
46 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
47 |
{ |
48 |
random_number = irandom_range(0, 1) |
49 |
if (random_number == 0) |
50 |
{ |
51 |
message[0] = "I love#hugs! <3" |
52 |
message_end = 0 |
53 |
} |
54 |
else if (random_number == 1) |
55 |
{ |
56 |
message[0] = "I'm#feelin'#the love~" |
57 |
message_end = 0 |
58 |
} |
59 |
} |
60 |
else if (global.last_action_selected_2 == "Action 3 Low HP") |
61 |
{ |
62 |
message[0] = "I don't#want#anything#but a#smile." |
63 |
message_end = 0 |
64 |
} |
65 |
else if (global.last_action_selected_2 == "Action 3 Message 0") |
66 |
{ |
67 |
if (global.item_gift == "Candy Corn") |
68 |
{ |
69 |
message[0] = "REALLY?!?" |
70 |
message_end = 0 |
71 |
} |
72 |
else if (global.item_gift == "Corn Dog") |
73 |
{ |
74 |
text_effect = "circle" |
75 |
message[0] = "*bark*#*bark*" |
76 |
message_end = 0 |
77 |
} |
78 |
else if (global.item_gift == "Nothing") |
79 |
{ |
80 |
message[0] = "It's the#thought#that#counts!" |
81 |
message_end = 0 |
82 |
} |
83 |
} |
84 |
else if (global.enemy_low_hp_2 == true) |
85 |
{ |
86 |
random_number = irandom_range(0, 1) |
87 |
if (random_number == 0) |
88 |
{ |
89 |
message[0] = "Why#aren't#you#happy?" |
90 |
message_end = 0 |
91 |
} |
92 |
else if (random_number == 1) |
93 |
{ |
94 |
message[0] = "I feel...#hurt." |
95 |
message_end = 0 |
96 |
} |
97 |
} |
98 |
else |
99 |
{ |
100 |
if (global.battle_enemy_name == "sweet corn duo") |
101 |
{ |
102 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
103 |
{ |
104 |
random_number = irandom_range(0, 2) |
105 |
if (random_number == 0) |
106 |
{ |
107 |
message[0] = "I love#you so#much <3" |
108 |
message_end = 0 |
109 |
} |
110 |
else if (random_number == 1) |
111 |
{ |
112 |
message[0] = "You're so#sweet <3" |
113 |
message_end = 0 |
114 |
} |
115 |
else if (random_number == 2) |
116 |
{ |
117 |
message[0] = "A hug is#the best#medicine!" |
118 |
message_end = 0 |
119 |
} |
120 |
} |
121 |
else |
122 |
execute_random = true |
123 |
} |
124 |
else |
125 |
execute_random = true |
126 |
if (execute_random == true) |
127 |
{ |
128 |
random_number = irandom_range(0, 3) |
129 |
if (random_number == 0) |
130 |
{ |
131 |
message[0] = "You're#doing#great,#Sweetie!" |
132 |
message_end = 0 |
133 |
} |
134 |
else if (random_number == 1) |
135 |
{ |
136 |
text_effect = "circle" |
137 |
message[0] = "*squeak*#*squeak*" |
138 |
message_end = 0 |
139 |
} |
140 |
else if (random_number == 2) |
141 |
{ |
142 |
message[0] = "You can#do this!" |
143 |
message_end = 0 |
144 |
} |
145 |
else if (random_number == 3) |
146 |
{ |
147 |
message[0] = "Remember,#I always#love you!#<3" |
148 |
message_end = 0 |
149 |
} |
150 |
} |
151 |
} |
152 |
} |
153 |
message_current = 0 |
154 |
message_draw = "" |
155 |
increase = global.text_speed |
156 |
characters = 0 |
157 |
hold = 0 |
158 |
message_length = string_length(message[message_current]) |
159 |
script_execute(gml_Script_scr_generate_text_counters) |
160 |
circle_text_angle = global.circle_text_angle_default |
161 |
circle_text_angle_direction = 1 |