1 |
execute_normal = true |
2 |
execute_random = false |
3 |
text_effect = "twitchy" |
4 |
text_effect_2 = "twitchy" |
5 |
color_count = 0 |
6 |
random_message = 0 |
7 |
if (execute_normal == true) |
8 |
{ |
9 |
if (global.enemy_low_hp == true) |
10 |
{ |
11 |
if (global.last_action_selected == "Action 1 Message 0") |
12 |
message[0] = "Th.i>s is- my#f-f-favorite shoOw/" |
13 |
else if (global.last_action_selected == "Action 3 Message 0" || global.last_action_selected == "Action 3 Message 1") |
14 |
message[0] = "/NeEd s[ome#Maint/enan-ce . ,," |
15 |
else |
16 |
message[0] = "T/Time to;?#Go on coMmercial#break. ... ." |
17 |
obj_tellyvis_body_a.tellyvis_face_next = 3787 |
18 |
message_end = 0 |
19 |
} |
20 |
else if (global.last_action_selected == "Action 1 Message 0") |
21 |
{ |
22 |
random_message = irandom_range(0, 1) |
23 |
switch random_message |
24 |
{ |
25 |
case 0: |
26 |
message[0] = "What are you#staring at?" |
27 |
break |
28 |
case 1: |
29 |
message[0] = "There's nothing#on yet!" |
30 |
break |
31 |
} |
32 |
|
33 |
message_end = 0 |
34 |
} |
35 |
else if (global.last_action_selected == "Action 1 Message 1") |
36 |
{ |
37 |
random_message = irandom_range(0, 1) |
38 |
switch random_message |
39 |
{ |
40 |
case 0: |
41 |
message[0] = "Oh! Check#this out!" |
42 |
break |
43 |
case 1: |
44 |
message[0] = "Here comes the#best part!" |
45 |
break |
46 |
} |
47 |
|
48 |
message_end = 0 |
49 |
} |
50 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
51 |
{ |
52 |
random_message = irandom_range(0, 1) |
53 |
switch random_message |
54 |
{ |
55 |
case 0: |
56 |
message[0] = "Am... Am I#boring you?" |
57 |
obj_tellyvis_body_a.tellyvis_face_next = 3787 |
58 |
break |
59 |
case 1: |
60 |
message[0] = "Hey, buddy!#I'm still here!" |
61 |
obj_tellyvis_body_a.tellyvis_face_next = 3787 |
62 |
break |
63 |
} |
64 |
|
65 |
message_end = 0 |
66 |
} |
67 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
68 |
{ |
69 |
random_message = irandom_range(0, 1) |
70 |
switch random_message |
71 |
{ |
72 |
case 0: |
73 |
message[0] = "Just what#I needed!" |
74 |
break |
75 |
case 1: |
76 |
message[0] = "Whoa, hey!#I'm picking#something up!" |
77 |
break |
78 |
} |
79 |
|
80 |
obj_tellyvis_body_a.tellyvis_face_next = 2544 |
81 |
message_end = 0 |
82 |
} |
83 |
else if (global.last_action_selected_3 == "Action 3 Message 1") |
84 |
{ |
85 |
random_message = irandom_range(0, 1) |
86 |
switch random_message |
87 |
{ |
88 |
case 0: |
89 |
message[0] = "They're good#where they are!" |
90 |
break |
91 |
case 1: |
92 |
message[0] = "Hey, don't ruin#my electrical#flow!" |
93 |
break |
94 |
} |
95 |
|
96 |
message_end = 0 |
97 |
} |
98 |
else |
99 |
execute_random = true |
100 |
if (execute_random == true) |
101 |
{ |
102 |
random_number = irandom_range(0, 3) |
103 |
if (random_number == 0) |
104 |
{ |
105 |
message[0] = "Don't touch that#dial! Seriously,#I'll hurt you." |
106 |
message_end = 0 |
107 |
} |
108 |
else if (random_number == 1) |
109 |
{ |
110 |
message[0] = "I live life in#glorious standard#definition!#Nothing better!" |
111 |
obj_tellyvis_body_a.tellyvis_face_next = 2544 |
112 |
message_end = 0 |
113 |
} |
114 |
else if (random_number == 2) |
115 |
{ |
116 |
message[0] = "Never take#advice from#Vis. He's#a mouthful!" |
117 |
message_end = 0 |
118 |
} |
119 |
else if (random_number == 3) |
120 |
{ |
121 |
message[0] = "Network TV? Yeah,#I do the work,#and they net#the profits!" |
122 |
message_end = 0 |
123 |
} |
124 |
} |
125 |
} |
126 |
message_current = 0 |
127 |
message_draw = "" |
128 |
increase = global.text_speed |
129 |
characters = 0 |
130 |
hold = 0 |
131 |
message_length = string_length(message[message_current]) |
132 |
script_execute(gml_Script_scr_generate_text_counters) |
133 |
circle_text_angle = global.circle_text_angle_default |
134 |
circle_text_angle_direction = 1 |