1 |
var battle_enemy_name = global.battle_enemy_name |
2 |
var game_mode = global.game_mode |
3 |
script_execute(gml_Script_scr_controls_text) |
4 |
if key_revert_pressed |
5 |
{ |
6 |
characters = message_length |
7 |
message_draw = string_copy(message[message_current], 0, characters) |
8 |
} |
9 |
if (characters < message_length) |
10 |
{ |
11 |
if (counter == 0) |
12 |
{ |
13 |
script_execute(gml_Script_scr_text_increase) |
14 |
script_execute(talking_script) |
15 |
} |
16 |
else |
17 |
can_talk = false |
18 |
} |
19 |
else |
20 |
{ |
21 |
can_talk = false |
22 |
if key_select_pressed |
23 |
{ |
24 |
if (message_current < message_end) |
25 |
{ |
26 |
message_current += 1 |
27 |
message_length = string_length(message[message_current]) |
28 |
characters = 0 |
29 |
message_draw = "" |
30 |
} |
31 |
else |
32 |
{ |
33 |
if (game_mode == "yellow") |
34 |
{ |
35 |
if (battle_enemy_name == "dalv") |
36 |
{ |
37 |
if (dialogue_extend == true) |
38 |
alarm[0] = 30alarm[0]script_execute(gml_Script_scr_create_quote_bubble_battle_defeat)
instance_create(0, 0, obj_quote_defeat_ext)
instance_destroy() |
39 |
else |
40 |
{ |
41 |
global.enemy_dead = true |
42 |
audio_play_sound(snd_monster_damage_death, 20, false) |
43 |
} |
44 |
} |
45 |
else if (battle_enemy_name == "martlet genocide") |
46 |
instance_create(0, 0, obj_battle_fade_out_screen) |
47 |
if (battle_enemy_name == "el bailador") |
48 |
{ |
49 |
global.enemy_dead = true |
50 |
instance_create(0, 0, obj_dialogue_battle_win_genocide) |
51 |
audio_play_sound(snd_monster_damage_death, 20, false) |
52 |
} |
53 |
else if (battle_enemy_name == "axis") |
54 |
{ |
55 |
global.enemy_dead = true |
56 |
instance_create(0, 0, obj_dialogue_battle_win_genocide) |
57 |
audio_play_sound(snd_monster_damage_death, 20, false) |
58 |
} |
59 |
} |
60 |
with (obj_quote_bubble_battle) |
61 |
instance_destroy() |
62 |
if (dialogue_extend == false) |
63 |
instance_destroy() |
64 |
} |
65 |
} |
66 |
} |
67 |
script_execute(gml_Script_scr_text_counter) |