1 |
var battle_enemy_name = global.battle_enemy_name |
2 |
var game_mode = global.game_mode |
3 |
if (game_mode == "customs") |
4 |
{ |
5 |
} |
6 |
else if (game_mode == "yellow") |
7 |
{ |
8 |
if (battle_enemy_name == "dalv") |
9 |
{ |
10 |
var enemy_mode = global.enemy_mode |
11 |
switch enemy_mode |
12 |
{ |
13 |
case 0: |
14 |
if (global.enemy_betrayed == false) |
15 |
{ |
16 |
message[0] = "I've never been#good with words..." |
17 |
message[1] = "So I'll just#say this:" |
18 |
message[2] = "Sorry..." |
19 |
message[3] = "To everyone." |
20 |
portrait[0] = 1786 |
21 |
portrait[1] = 1781 |
22 |
portrait[2] = 1786 |
23 |
portrait[3] = 1764 |
24 |
message_end = 3 |
25 |
dialogue_extend = false |
26 |
} |
27 |
break |
28 |
case 1: |
29 |
message[0] = "I've never been#good with words..." |
30 |
message[1] = "So I'll just#say this:" |
31 |
message[2] = "Sorry..." |
32 |
message[3] = "To everyone." |
33 |
portrait[0] = 1786 |
34 |
portrait[1] = 1781 |
35 |
portrait[2] = 1786 |
36 |
portrait[3] = 1764 |
37 |
message_end = 3 |
38 |
dialogue_extend = false |
39 |
break |
40 |
} |
41 |
|
42 |
talking_script = gml_Script_scr_talking_dalv |
43 |
} |
44 |
} |
45 |
message_current = 0 |
46 |
message_draw = "" |
47 |
increase = global.text_speed |
48 |
characters = 0 |
49 |
hold = 0 |
50 |
message_length = string_length(message[message_current]) |
51 |
script_execute(gml_Script_scr_generate_text_counters) |