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gml_Object_obj_radio_Other_5

(view raw script w/o annotations or w/e)
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switch room
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{
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    case rm_dunes_18:
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        if instance_exists(obj_transition)
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        {
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            scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(dynamic_song, 600)
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            audio_sound_gain(current_song, 1, 400)
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        }
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        break
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}