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gml_Object_obj_raft_cutscene_Draw_0

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1
if HOTLAND_TRANSITION
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    draw_sprite(spr_transition_waterfall, 0, transition_x, __view_get((1 << 0), 0))
3
if LAVA_TRANSITION
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    draw_sprite(spr_transition_hotland, 0, transition_x, __view_get((1 << 0), 0))
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if CAVE_TRANSITION
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    draw_sprite(spr_transition_cave, 0, transition_x, __view_get((1 << 0), 0))