1 | if HOTLAND_TRANSITION |
2 | draw_sprite(spr_transition_waterfall, 0, transition_x, __view_get((1 << 0), 0)) |
3 | if LAVA_TRANSITION |
4 | draw_sprite(spr_transition_hotland, 0, transition_x, __view_get((1 << 0), 0)) |
5 | if CAVE_TRANSITION |
6 | draw_sprite(spr_transition_cave, 0, transition_x, __view_get((1 << 0), 0)) |