| 1 | draw_set_alpha(yellow_overlay_alpha); |
| 2 | with (obj_player_npc) |
| 3 | { |
| 4 | shader_set(sh_yellow); |
| 5 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, other.yellow_overlay_alpha); |
| 6 | shader_reset(); |
| 7 | } |
| 8 | draw_set_alpha(1); |