1 |
if live_call() |
2 |
return global.live_result; |
3 |
with (other) |
4 |
{ |
5 |
surface_set_target(reflection_surf) |
6 |
draw_clear_alpha(c_black, 0) |
7 |
shader_set(sh_reflection_hotel) |
8 |
var alpha_uniform = shader_get_uniform(sh_reflection_hotel, "Alpha") |
9 |
shader_set_uniform_f(alpha_uniform, 0.75) |
10 |
with (obj_npc_base) |
11 |
{ |
12 |
if (object_index != obj_npc_handlord) |
13 |
{ |
14 |
var sprite_uvs = sprite_get_uvs(sprite_index, image_index) |
15 |
shader_uvs = shader_get_uniform(sh_reflection_hotel, "spriteUVs") |
16 |
shader_set_uniform_f(shader_uvs, sprite_uvs[0], sprite_uvs[1], sprite_uvs[2], sprite_uvs[3]) |
17 |
var y_offset = 0 |
18 |
if (object_index == obj_npc_complex_lobby_lad) |
19 |
y_offset = 2 |
20 |
draw_set_blend_mode_ext(2, 6) |
21 |
draw_sprite_ext(sprite_index, -1, (x - (__view_get((0 << 0), 0))), (y + sprite_height * 2 - sprite_yoffset * 2 - y_offset - (__view_get((1 << 0), 0))), 1, -1, 0, c_white, 1) |
22 |
draw_set_blend_mode(0) |
23 |
} |
24 |
} |
25 |
with (obj_complex_plant) |
26 |
{ |
27 |
sprite_uvs = sprite_get_uvs(sprite_index, image_index) |
28 |
shader_uvs = shader_get_uniform(sh_reflection_hotel, "spriteUVs") |
29 |
shader_set_uniform_f(shader_uvs, sprite_uvs[0], sprite_uvs[1], sprite_uvs[2], sprite_uvs[3]) |
30 |
y_offset = 5 |
31 |
if (object_index == obj_npc_complex_lobby_lad) |
32 |
y_offset = 2 |
33 |
draw_set_blend_mode_ext(2, 6) |
34 |
draw_sprite_ext(sprite_index, -1, (x - (__view_get((0 << 0), 0))), (y + sprite_height * 2 - sprite_yoffset * 2 - y_offset - (__view_get((1 << 0), 0))), 1, -1, 0, c_white, 1) |
35 |
draw_set_blend_mode(0) |
36 |
} |
37 |
shader_reset() |
38 |
draw_set_blend_mode(3) |
39 |
with (obj_pl) |
40 |
draw_sprite_ext(sprite_index, -1, (x - (__view_get((0 << 0), 0))), (y + sprite_height * 2 - sprite_yoffset * 2 - (__view_get((1 << 0), 0))), 1, -1, 0, c_black, 1) |
41 |
if (global.party_member != noone) |
42 |
{ |
43 |
with (global.party_member) |
44 |
draw_sprite_ext(sprite_index, -1, (x - (__view_get((0 << 0), 0))), (y + sprite_height * 2 - sprite_yoffset * 2 - y_offset - (__view_get((1 << 0), 0))), 1, -1, 0, c_white, 1) |
45 |
} |
46 |
draw_set_blend_mode(0) |
47 |
shader_set(sh_reflection_hotel) |
48 |
with (obj_pl) |
49 |
{ |
50 |
sprite_uvs = sprite_get_uvs(sprite_index, image_index) |
51 |
shader_uvs = shader_get_uniform(sh_reflection_hotel, "spriteUVs") |
52 |
shader_set_uniform_f(shader_uvs, sprite_uvs[0], sprite_uvs[1], sprite_uvs[2], sprite_uvs[3]) |
53 |
draw_set_blend_mode_ext(2, 6) |
54 |
draw_sprite_ext(sprite_index, -1, (x - (__view_get((0 << 0), 0))), (y + sprite_height * 2 - sprite_yoffset * 2 - (__view_get((1 << 0), 0))), 1, -1, 0, c_white, 2) |
55 |
draw_set_blend_mode(0) |
56 |
} |
57 |
if (global.party_member != noone) |
58 |
{ |
59 |
with (global.party_member) |
60 |
{ |
61 |
sprite_uvs = sprite_get_uvs(sprite_index, image_index) |
62 |
shader_uvs = shader_get_uniform(sh_reflection_hotel, "spriteUVs") |
63 |
shader_set_uniform_f(shader_uvs, sprite_uvs[0], sprite_uvs[1], sprite_uvs[2], sprite_uvs[3]) |
64 |
draw_set_blend_mode_ext(2, 6) |
65 |
draw_sprite_ext(sprite_index, -1, (x - (__view_get((0 << 0), 0))), (y + sprite_height * 2 - sprite_yoffset * 2 - y_offset - (__view_get((1 << 0), 0))), 1, -1, 0, c_white, 1) |
66 |
draw_set_blend_mode(0) |
67 |
} |
68 |
} |
69 |
shader_reset() |
70 |
draw_set_blend_mode(3) |
71 |
draw_sprite_ext(spr_complex_reflection_mask_2, 0, (-(__view_get((0 << 0), 0))), (-(__view_get((1 << 0), 0))), 4, 4, 0, c_white, 1) |
72 |
draw_set_blend_mode(0) |
73 |
surface_reset_target() |
74 |
draw_surface(reflection_surf, __view_get((0 << 0), 0), __view_get((1 << 0), 0)) |
75 |
} |