| 1 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 2 |
if (robot_item_number == 0) |
| 3 |
{ |
| 4 |
with (msg) |
| 5 |
{ |
| 6 |
sndfnt = 108; |
| 7 |
message[0] = "* Perfect! You made# nothing!"; |
| 8 |
message[1] = "* At least put a LITTLE# effort into this."; |
| 9 |
prt[0] = 384; |
| 10 |
prt[1] = 382; |
| 11 |
} |
| 12 |
if (!global.dialogue_open) |
| 13 |
instance_destroy(); |
| 14 |
} |
| 15 |
else |
| 16 |
{ |
| 17 |
with (msg) |
| 18 |
{ |
| 19 |
sndfnt = 108; |
| 20 |
message[0] = "* All done?"; |
| 21 |
prt[0] = 370; |
| 22 |
ch[1] = "Yeah"; |
| 23 |
ch[2] = "Nah"; |
| 24 |
ch_msg = 0; |
| 25 |
if (outcome == 1) |
| 26 |
{ |
| 27 |
switch (other.robot_item_number) |
| 28 |
{ |
| 29 |
case 1: |
| 30 |
message[1] = "* Outstanding work.# Really."; |
| 31 |
prt[1] = 384; |
| 32 |
break; |
| 33 |
case 2: |
| 34 |
message[1] = "* You reeally stretched# yourself on this one,# huh."; |
| 35 |
prt[1] = 382; |
| 36 |
break; |
| 37 |
case 3: |
| 38 |
case 4: |
| 39 |
case 5: |
| 40 |
message[1] = "* It's simple but# recognizable. Not bad."; |
| 41 |
prt[1] = 377; |
| 42 |
break; |
| 43 |
case 6: |
| 44 |
case 7: |
| 45 |
case 8: |
| 46 |
message[1] = "* Hmm... It's a little# busy but should work."; |
| 47 |
prt[1] = 370; |
| 48 |
break; |
| 49 |
case 9: |
| 50 |
case 10: |
| 51 |
case 11: |
| 52 |
message[1] = "* Um, I'm not sure about# this design but okay..."; |
| 53 |
prt[1] = 388; |
| 54 |
break; |
| 55 |
case 12: |
| 56 |
message[1] = "* It's uh... something# alright. I'm sure Axis# will love it..."; |
| 57 |
prt[1] = 3754; |
| 58 |
break; |
| 59 |
} |
| 60 |
} |
| 61 |
if (outcome == 2) |
| 62 |
{ |
| 63 |
instance_destroy(other); |
| 64 |
exit; |
| 65 |
} |
| 66 |
} |
| 67 |
if (!global.dialogue_open) |
| 68 |
{ |
| 69 |
instance_destroy(); |
| 70 |
obj_robot_build_controller.destroy_self = true; |
| 71 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (218, 800); |
| 72 |
} |
| 73 |
} |