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gml_Object_obj_rock_sorter_Step_0

(view raw script w/o annotations or w/e)
1
if (obj_pl.x > 690 && obj_pl.y > 260)
2
{
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    if (!audio_is_playing(snd_machinery))
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    {
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        audio_play_sound(snd_machinery, 1, 1)
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        audio_sound_gain(snd_machinery, 0, 0)
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    }
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    audio_sound_gain(snd_machinery, 1, 300)
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}
10
else if audio_is_playing(snd_machinery)
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    scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(snd_machinery, 300)