1 | if (obj_pl.x > 690 && obj_pl.y > 260) |
2 | { |
3 | if (!audio_is_playing(snd_machinery)) |
4 | { |
5 | audio_play_sound(snd_machinery, 1, 1) |
6 | audio_sound_gain(snd_machinery, 0, 0) |
7 | } |
8 | audio_sound_gain(snd_machinery, 1, 300) |
9 | } |
10 | else if audio_is_playing(snd_machinery) |
11 | scr_audio_fade_out |