1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
with (msg) |
7 |
{ |
8 |
portrait = false |
9 |
switch other.npc_flag |
10 |
{ |
11 |
case 0: |
12 |
message[0] = "* We were in the middle of our# set when everyone started# leaving." |
13 |
message[1] = "* At first I thought our music# was that bad, but then they# said there was danger." |
14 |
message[2] = "* Surely it's not what I think# it is... " |
15 |
message[3] = "* Not again..." |
16 |
other.npc_flag += 1 |
17 |
break |
18 |
case 1: |
19 |
message[0] = "* Uh... yeah, sorry we had to# cancel the show." |
20 |
message[1] = "* We have a gig in Waterfall# next week. Catch us later." |
21 |
break |
22 |
} |
23 |
|
24 |
} |
25 |
} |