1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
cutscene_follower_into_actor() |
8 |
obj_martlet_npc.npc_direction = "up" |
9 |
obj_martlet_npc.can_walk = false |
10 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
11 |
obj_player_npc.npc_direction = "up" |
12 |
break |
13 |
case 1: |
14 |
cutscene_npc_walk(1164, 160, 185, 2, "y", "up") |
15 |
if (abs(obj_martlet_npc.y - obj_player_npc.y) > 30) |
16 |
scene = 2 |
17 |
break |
18 |
case 2: |
19 |
cutscene_npc_walk(1168, 160, 220, 2, "x", "up") |
20 |
break |
21 |
case 3: |
22 |
cutscene_camera_move(160, 160, 2) |
23 |
break |
24 |
case 4: |
25 |
cutscene_wait(1.5) |
26 |
break |
27 |
case 5: |
28 |
cutscene_npc_direction(obj_martlet_npc, "down") |
29 |
break |
30 |
case 6: |
31 |
cutscene_dialogue() |
32 |
with (msg) |
33 |
{ |
34 |
talker[0] = 1164 |
35 |
message[0] = "* I should've asked where# the \"papers and tapes\"# are located, huh?" |
36 |
message[1] = "* Hmm... I guess we can# take a look around." |
37 |
message[2] = "* Should be an office# somewhere..." |
38 |
prt[0] = 311 |
39 |
prt[1] = 324 |
40 |
prt[2] = 321 |
41 |
if (message_current == 2) |
42 |
obj_martlet_npc.npc_direction = "up" |
43 |
} |
44 |
break |
45 |
case 7: |
46 |
cutscene_npc_walk(1164, obj_player_npc.x, (obj_player_npc.y + 20), 3, "y", "up") |
47 |
break |
48 |
case 8: |
49 |
cutscene_actor_into_follower() |
50 |
break |
51 |
case 9: |
52 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2) |
53 |
break |
54 |
case 10: |
55 |
cutscene_camera_reset() |
56 |
instance_destroy(obj_player_npc) |
57 |
scr_cutscene_end() |
58 |
global.dunes_flag[41] = 3 |
59 |
break |
60 |
case 11: |
61 |
if (obj_pl.y >= 260 && global.party_member != -4) |
62 |
{ |
63 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
64 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
65 |
cutscene_advance() |
66 |
} |
67 |
break |
68 |
case 12: |
69 |
cutscene_dialogue() |
70 |
with (msg) |
71 |
{ |
72 |
message[0] = "* We need to find the# things Ed mentioned# before we go." |
73 |
prt[0] = 321 |
74 |
sndfnt = 102 |
75 |
} |
76 |
break |
77 |
case 13: |
78 |
cutscene_npc_walk(1168, obj_pl.x, 250, 3, "y", "up") |
79 |
break |
80 |
case 14: |
81 |
scr_cutscene_end() |
82 |
instance_destroy(obj_player_npc) |
83 |
scene = 11 |
84 |
break |
85 |
} |