| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_follower_into_actor(); |
| 8 |
obj_martlet_npc.npc_direction = "up"; |
| 9 |
obj_martlet_npc.can_walk = false; |
| 10 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 11 |
obj_player_npc.npc_direction = "up"; |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_npc_walk(1164, 160, 185, 2, "y", "up"); |
| 15 |
if (abs(obj_martlet_npc.y - obj_player_npc.y) > 30) |
| 16 |
scene = 2; |
| 17 |
break; |
| 18 |
case 2: |
| 19 |
cutscene_npc_walk(1168, 160, 220, 2, "x", "up"); |
| 20 |
break; |
| 21 |
case 3: |
| 22 |
cutscene_camera_move(160, 160, 2); |
| 23 |
break; |
| 24 |
case 4: |
| 25 |
cutscene_wait(1.5); |
| 26 |
break; |
| 27 |
case 5: |
| 28 |
cutscene_npc_direction(1164, "down"); |
| 29 |
break; |
| 30 |
case 6: |
| 31 |
cutscene_dialogue(); |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
talker[0] = 1164; |
| 35 |
message[0] = "* I should've asked where# the \"papers and tapes\"# are located, huh?"; |
| 36 |
message[1] = "* Hmm... I guess we can# take a look around."; |
| 37 |
message[2] = "* Should be an office# somewhere..."; |
| 38 |
prt[0] = 311; |
| 39 |
prt[1] = 324; |
| 40 |
prt[2] = 321; |
| 41 |
if (message_current == 2) |
| 42 |
obj_martlet_npc.npc_direction = "up"; |
| 43 |
} |
| 44 |
break; |
| 45 |
case 7: |
| 46 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y + 20, 3, "y", "up"); |
| 47 |
break; |
| 48 |
case 8: |
| 49 |
cutscene_actor_into_follower(); |
| 50 |
break; |
| 51 |
case 9: |
| 52 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
| 53 |
break; |
| 54 |
case 10: |
| 55 |
cutscene_camera_reset(); |
| 56 |
instance_destroy(obj_player_npc); |
| 57 |
scr_cutscene_end(); |
| 58 |
global.dunes_flag[41] = 3; |
| 59 |
break; |
| 60 |
case 11: |
| 61 |
if (obj_pl.y >= 260 && global.party_member != -4) |
| 62 |
{ |
| 63 |
scr_cutscene_start(); |
| 64 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 65 |
cutscene_advance(); |
| 66 |
} |
| 67 |
break; |
| 68 |
case 12: |
| 69 |
cutscene_dialogue(); |
| 70 |
with (msg) |
| 71 |
{ |
| 72 |
message[0] = "* We need to find the# things Ed mentioned# before we go."; |
| 73 |
prt[0] = 321; |
| 74 |
sndfnt = 102; |
| 75 |
} |
| 76 |
break; |
| 77 |
case 13: |
| 78 |
cutscene_npc_walk(1168, obj_pl.x, 250, 3, "y", "up"); |
| 79 |
break; |
| 80 |
case 14: |
| 81 |
scr_cutscene_end(); |
| 82 |
instance_destroy(obj_player_npc); |
| 83 |
scene = 11; |
| 84 |
break; |
| 85 |
} |