1 |
if live_call() |
2 |
return global.live_result; |
3 |
var rephil = obj_snowdin_13_rephil |
4 |
var toast = obj_snowdin_13_toast |
5 |
var swig = obj_snowdin_13_swig |
6 |
var toast_col = make_color_rgb(119, 255, 198) |
7 |
var swig_col = make_color_rgb(150, 173, 255) |
8 |
var rephil_col = make_color_rgb(211, 231, 221) |
9 |
if (global.snowdin_flag[8] == 0) |
10 |
{ |
11 |
switch scene |
12 |
{ |
13 |
case 1: |
14 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
15 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (0, 500) |
16 |
timer = 10 |
17 |
scene++ |
18 |
break |
19 |
case 2: |
20 |
if (timer > 0) |
21 |
timer-- |
22 |
else |
23 |
{ |
24 |
with (rephil) |
25 |
{ |
26 |
image_speed = 0.25 |
27 |
if on_animation_end() |
28 |
{ |
29 |
sprite_index = spr_rephil_overworld_yellow |
30 |
image_speed = 0 |
31 |
other.timer = 45 |
32 |
other.scene += 1 |
33 |
} |
34 |
} |
35 |
} |
36 |
break |
37 |
case 3: |
38 |
if (timer > 0) |
39 |
timer-- |
40 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
41 |
with (msg) |
42 |
{ |
43 |
portrait = false |
44 |
talker[0] = rephil |
45 |
message[0] = "* Hey, watch it!" |
46 |
message[1] = "* Oh ho ho. Wouldya look at that." |
47 |
message[2] = "* I think this chump wants to# pass." |
48 |
message[3] = string("* {0}! Toast! Come over here!", global.fun_swig_name) |
49 |
} |
50 |
if (global.dialogue_open == false) |
51 |
{ |
52 |
timer = 30 |
53 |
audio_play_sound(mus_occupied_turf_yellow, 1, 1) |
54 |
scene++ |
55 |
} |
56 |
break |
57 |
case 4: |
58 |
with (rephil) |
59 |
{ |
60 |
if (y > 200) |
61 |
y -= 3 |
62 |
} |
63 |
with (toast) |
64 |
{ |
65 |
if (x > 190) |
66 |
x -= 5 |
67 |
} |
68 |
with (swig) |
69 |
{ |
70 |
if (x < 130) |
71 |
x += 5 |
72 |
} |
73 |
if (timer > 0) |
74 |
timer-- |
75 |
else |
76 |
scene++ |
77 |
break |
78 |
case 5: |
79 |
with (toast) |
80 |
{ |
81 |
path_start(pt_toast_jump_snowdin_13_yellow, 5, path_action_stop, false) |
82 |
audio_play_sound(snd_toast_jump, 1, 0) |
83 |
} |
84 |
scene++ |
85 |
break |
86 |
case 6: |
87 |
with (toast) |
88 |
{ |
89 |
if (path_position == 1) |
90 |
{ |
91 |
sprite_index = spr_toast_turn_overworld_yellow |
92 |
image_speed = 0.5 |
93 |
other.timer = 15 |
94 |
other.scene++ |
95 |
} |
96 |
} |
97 |
break |
98 |
case 7: |
99 |
if (timer > 0) |
100 |
timer-- |
101 |
else |
102 |
scene++ |
103 |
break |
104 |
case 8: |
105 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
106 |
with (msg) |
107 |
{ |
108 |
message[0] = "* Yeah boss?" |
109 |
message[1] = "* What's up? You need a shave# again?" |
110 |
message[2] = "* We got ourselves some fresh# meat." |
111 |
message[3] = "* Ha! You ain't gettin' nowhere,# small fry!" |
112 |
message[4] = "* Yeah! Not nowhere!" |
113 |
message[5] = "* Will you two put a lid on it?" |
114 |
message[6] = "* Ahm." |
115 |
message[7] = "* Anyway." |
116 |
message[8] = "* The name's Rephil." |
117 |
message[9] = "* I'm the boss of the# world-renowned gang, The# Shufflers." |
118 |
message[10] = "* We rule this town." |
119 |
message[11] = "* If you wanna pass, you're gonna# have to go through us!" |
120 |
talker[0] = toast |
121 |
talker[1] = swig |
122 |
talker[2] = rephil |
123 |
talker[3] = swig |
124 |
talker[4] = toast |
125 |
talker[5] = rephil |
126 |
} |
127 |
if (global.dialogue_open == false) |
128 |
scene++ |
129 |
break |
130 |
case 9: |
131 |
global.sound_carry_overworld = true |
132 |
global.battle_enemy_name = "shufflers" |
133 |
global.exclamation_mark_type = "nothing" |
134 |
global.battling_enemy = false |
135 |
global.battling_boss = true |
136 |
global.battle_start = true |
137 |
global.current_room_overworld = room_get_name(room) |
138 |
instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle) |
139 |
scene++ |
140 |
break |
141 |
} |
142 |
|
143 |
} |
144 |
else if (global.snowdin_flag[8] == 1) |
145 |
{ |
146 |
switch scene |
147 |
{ |
148 |
case 0: |
149 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (0, 0) |
150 |
if (timer < 0) |
151 |
timer-- |
152 |
else |
153 |
scene++ |
154 |
break |
155 |
case 1: |
156 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
157 |
with (msg) |
158 |
{ |
159 |
portrait = false |
160 |
talker[0] = rephil |
161 |
message[0] = "* Geez." |
162 |
message[1] = "* We Shufflers prefer to settle# things in a more dignified# manner." |
163 |
message[2] = "* Ya catch my drift?" |
164 |
message[3] = "* We would like to propose a# challenge." |
165 |
message[4] = "* A game of sorts." |
166 |
} |
167 |
scene++ |
168 |
break |
169 |
case 2: |
170 |
if (!instance_exists(obj_dialogue)) |
171 |
{ |
172 |
obj_snowdin_13_ball.active = true |
173 |
audio_play_sound(snd_slide_whistle, 20, 0) |
174 |
scene++ |
175 |
} |
176 |
break |
177 |
case 3: |
178 |
if (obj_snowdin_13_ball.ball_arrived == 1) |
179 |
{ |
180 |
obj_snowdin_13_ball.ball_arrived = 0 |
181 |
scene++ |
182 |
} |
183 |
break |
184 |
case 4: |
185 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
186 |
with (msg) |
187 |
{ |
188 |
portrait = false |
189 |
talker[0] = rephil |
190 |
message[0] = "* We'll take this ball 'ere, and# hide it under one of us." |
191 |
message[1] = "* Next, we'll shuffle around." |
192 |
message[2] = "* When we finish, you'll have to# guess who has the ball." |
193 |
message[3] = "* We'll do this three times in a# row." |
194 |
message[4] = "* You win?" |
195 |
message[5] = "* You can pass." |
196 |
message[6] = "* You lose?" |
197 |
message[7] = "* We'll sit here blockin' ya for# all eternity." |
198 |
} |
199 |
scene++ |
200 |
break |
201 |
case 5: |
202 |
if (!instance_exists(obj_dialogue)) |
203 |
{ |
204 |
obj_snowdin_13_ball.active = 3 |
205 |
audio_play_sound(snd_slide_whistle_reversed, 20, 0) |
206 |
scene++ |
207 |
} |
208 |
break |
209 |
case 6: |
210 |
if (obj_snowdin_13_ball.ball_arrived == 1) |
211 |
{ |
212 |
instance_destroy(obj_snowdin_13_ball) |
213 |
scene++ |
214 |
} |
215 |
break |
216 |
case 7: |
217 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
218 |
with (msg) |
219 |
{ |
220 |
portrait = false |
221 |
ch[1] = "Yes" |
222 |
ch[2] = "No" |
223 |
ch_msg = 0 |
224 |
talker[0] = rephil |
225 |
message[0] = "* Ya pickin' up what I'm puttin'# down?" |
226 |
message[1] = "* That makes things easy, then." |
227 |
message[2] = "* Here we go!" |
228 |
if (outcome == 1) |
229 |
{ |
230 |
talker[1] = rephil |
231 |
message[1] = "* That makes things easy, then." |
232 |
message[2] = "* Here we go!" |
233 |
other.scene = 11 |
234 |
} |
235 |
if (outcome == 2) |
236 |
{ |
237 |
instance_destroy() |
238 |
global.dialogue_open = false |
239 |
other.scene = 8 |
240 |
} |
241 |
} |
242 |
break |
243 |
case 8: |
244 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
245 |
with (msg) |
246 |
{ |
247 |
message[0] = "* No?" |
248 |
message[1] = "* Well ain't you just some# unwanted coffee dregs." |
249 |
message[2] = "* Yeah, dregs." |
250 |
message[3] = "* Now, now. If ya don't get# somethin', ya don't get it." |
251 |
message[4] = "* It ain't the kid's fault." |
252 |
message[5] = "* Tell ya what. Give that head of# yours a nice break." |
253 |
message[6] = "* Mull over the rules. Make sure# ya get 'em good an' proper." |
254 |
message[7] = "* Until then, the Shufflers'll be# on path blockin' duty." |
255 |
message[8] = "* Ain't that right boys?" |
256 |
message[9] = "* Yeah boss. Duty!" |
257 |
talker[0] = rephil |
258 |
talker[1] = swig |
259 |
talker[2] = toast |
260 |
talker[3] = rephil |
261 |
talker[9] = toast |
262 |
} |
263 |
if (!global.dialogue_open) |
264 |
scene++ |
265 |
break |
266 |
case 9: |
267 |
if (!instance_exists(obj_dialogue)) |
268 |
{ |
269 |
scr_audio_fadescr_audio_fadefunction scr_audio_fade(argument0, argument1) //gml_Script_scr_audio_fade
{
var snd = argument0
var fade_len = argument1
with (obj_radio)
{
audio_other_fade = true
audio_to_fade = snd
audio_fade_length = fade_len
}
} (156, 1000) |
270 |
shufflers_turn_away = true |
271 |
if (timer > 0) |
272 |
timer-- |
273 |
else |
274 |
scene++ |
275 |
} |
276 |
break |
277 |
case 10: |
278 |
scr_cutscene_end() |
279 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (1, 500) |
280 |
audio_stop_sound(mus_occupied_turf_yellow) |
281 |
global.snowdin_flag[8] = 2 |
282 |
scene = 0 |
283 |
break |
284 |
case 11: |
285 |
if (!instance_exists(obj_dialogue)) |
286 |
{ |
287 |
shufflers_puzzle = true |
288 |
timer = 0 |
289 |
scene = 0 |
290 |
global.snowdin_flag[8] = 3 |
291 |
} |
292 |
break |
293 |
} |
294 |
|
295 |
} |
296 |
if ((global.snowdin_flag[8] == 2 || global.snowdin_flag[8] == 3) && (!failure)) |
297 |
{ |
298 |
switch scene |
299 |
{ |
300 |
case 1: |
301 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
302 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (0, 500) |
303 |
shufflers_turn = true |
304 |
scene++ |
305 |
break |
306 |
case 2: |
307 |
with (rephil) |
308 |
{ |
309 |
if on_animation_end() |
310 |
{ |
311 |
sprite_index = spr_rephil_overworld_yellow |
312 |
image_speed = 0 |
313 |
other.scene += 1 |
314 |
} |
315 |
} |
316 |
break |
317 |
case 3: |
318 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
319 |
with (msg) |
320 |
{ |
321 |
if (global.snowdin_flag[8] == 2) |
322 |
{ |
323 |
portrait = false |
324 |
ch[1] = "Yes" |
325 |
ch[2] = "No" |
326 |
ch_msg = 2 |
327 |
talker[0] = rephil |
328 |
message[0] = "* 'Ey, look who's back!" |
329 |
message[1] = "* That's the type of stand-up kid# I like to see." |
330 |
message[2] = "* You ready to play?" |
331 |
if (outcome == 1) |
332 |
{ |
333 |
color_noloop = false |
334 |
message[3] = "* That makes things easy, then." |
335 |
message[4] = "* Here we go!" |
336 |
other.scene = 6 |
337 |
} |
338 |
if (outcome == 2) |
339 |
{ |
340 |
color_noloop = false |
341 |
message[3] = "* Fine then." |
342 |
timer = 45 |
343 |
other.scene = 4 |
344 |
} |
345 |
} |
346 |
else |
347 |
{ |
348 |
portrait = false |
349 |
talker[0] = rephil |
350 |
message[0] = "* Think you can pass this time?# Let's find out!" |
351 |
other.scene = 6 |
352 |
} |
353 |
} |
354 |
break |
355 |
case 4: |
356 |
if (!instance_exists(obj_dialogue)) |
357 |
{ |
358 |
scr_audio_fadescr_audio_fadefunction scr_audio_fade(argument0, argument1) //gml_Script_scr_audio_fade
{
var snd = argument0
var fade_len = argument1
with (obj_radio)
{
audio_other_fade = true
audio_to_fade = snd
audio_fade_length = fade_len
}
} (156, 1000) |
359 |
shufflers_turn_away = true |
360 |
if (timer > 0) |
361 |
timer-- |
362 |
else |
363 |
scene++ |
364 |
} |
365 |
break |
366 |
case 5: |
367 |
audio_stop_sound(mus_occupied_turf_yellow) |
368 |
with (obj_radio) |
369 |
audio_sound_gain(bgm, 1, 500) |
370 |
scr_cutscene_end() |
371 |
break |
372 |
case 6: |
373 |
if (!instance_exists(obj_dialogue)) |
374 |
{ |
375 |
shufflers_puzzle = true |
376 |
global.snowdin_flag[8] = 3 |
377 |
timer = 0 |
378 |
scene = 0 |
379 |
} |
380 |
break |
381 |
} |
382 |
|
383 |
} |
384 |
if (shufflers_puzzle == true) |
385 |
cts_shufflers_puzzle() |
386 |
if (failure && (!shufflers_puzzle)) |
387 |
{ |
388 |
if (shufflers_failsafe < 6) |
389 |
{ |
390 |
if (scene == 0) |
391 |
{ |
392 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
393 |
with (msg) |
394 |
{ |
395 |
talker[0] = rephil |
396 |
message[0] = "* Well, ain't that a pity." |
397 |
message[1] = "* Why don't you take a while an'# come back when you're ready to# try again?" |
398 |
message[2] = "* Take some time to practice by# yourself if ya can." |
399 |
message[3] = "* Maybe then you'll be a bit more# of a challenge." |
400 |
message[4] = "* Until then, we ain't movin'.# Right boys?" |
401 |
message[5] = "* Yeah boss, we'll stay right# 'ere." |
402 |
talker[5] = swig |
403 |
message[6] = "* Yeah. We ain't got anywhere# better to go." |
404 |
talker[6] = toast |
405 |
} |
406 |
if (global.dialogue_open == false) |
407 |
{ |
408 |
shufflers_turn_away = true |
409 |
timer = 60 |
410 |
scene++ |
411 |
} |
412 |
} |
413 |
if (scene == 1) |
414 |
{ |
415 |
if (timer > 0) |
416 |
timer-- |
417 |
else |
418 |
{ |
419 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (1, 500) |
420 |
scr_cutscene_end() |
421 |
failure = false |
422 |
scene = 0 |
423 |
} |
424 |
} |
425 |
} |
426 |
else |
427 |
{ |
428 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
429 |
with (msg) |
430 |
{ |
431 |
talker[0] = rephil |
432 |
message[0] = "* Uhh, hey there, kid." |
433 |
message[1] = "* We've been at this a while, ya# know?" |
434 |
message[2] = "* Ain't you gettin' tired of this?" |
435 |
message[3] = "* Even we're gettin' pretty tired." |
436 |
message[4] = "* We don't usually have this much# exercise." |
437 |
message[5] = "* See, we don't get many# customers tryin' to come# through." |
438 |
message[6] = "* They must have heard how# intimidatin' we can be, right# boys?" |
439 |
talker[7] = swig |
440 |
message[7] = "* Yeah, boss!" |
441 |
message[8] = "* Ain't nobody messin' with us!" |
442 |
talker[9] = toast |
443 |
message[9] = "* Yeah, boss!" |
444 |
message[10] = "* Mess!" |
445 |
talker[11] = rephil |
446 |
message[11] = "* Tell ya what, kid." |
447 |
message[12] = "* Challengin' us again an' again," |
448 |
message[13] = "* Failin' over an' over," |
449 |
message[14] = "* 'Specially when you're so# clearly outmatched," |
450 |
message[15] = "* Takes a lot outta ya." |
451 |
message[16] = "* You gotta have a ton of# perseverance to pull that off." |
452 |
message[17] = "* That, or you're one of the# stupidest monsters I ever met." |
453 |
message[18] = "* Either way, I think you've# earned your way through." |
454 |
message[19] = "* Come on, boys." |
455 |
} |
456 |
if (global.dialogue_open == false) |
457 |
{ |
458 |
global.snowdin_flag[8] = 4 |
459 |
failure = false |
460 |
scene = 1 |
461 |
} |
462 |
} |
463 |
} |
464 |
if (global.snowdin_flag[8] == 4) |
465 |
{ |
466 |
switch scene |
467 |
{ |
468 |
case 0: |
469 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
470 |
with (msg) |
471 |
{ |
472 |
message[0] = "* Boss, I think the little punk# beat us." |
473 |
message[1] = "* That must've been a lucky# guess!" |
474 |
message[2] = "* There's no way a glass of# spoiled milk like you could# beat us!" |
475 |
message[3] = "* Now, now, Toast. Let's simmer# down." |
476 |
message[4] = "* There ain't nothing to get# heated over." |
477 |
message[5] = "* The kid beat us fair n' square." |
478 |
message[6] = "* The Shufflers ain't nothing if# not true to their word." |
479 |
message[7] = "* Ain't that right?" |
480 |
message[8] = "* Yeah boss, a Shuffler always# keeps their word." |
481 |
message[9] = "* Yeah, always." |
482 |
message[10] = "* Now, kid, we'll let you pass on# through." |
483 |
message[11] = "* You've earned ya self a# powerful friend in the# Shufflers today." |
484 |
message[12] = "* All ya gotta do is remember the# name," |
485 |
message[13] = "* An' we'll be on ya side if ya# ever need us." |
486 |
message[14] = "* The Shufflers always protect a# friend, right boys?" |
487 |
message[15] = "* Yeah, you got a problem, we can# handle it." |
488 |
message[16] = "* Yeah, handle." |
489 |
talker[0] = toast |
490 |
talker[1] = swig |
491 |
talker[3] = rephil |
492 |
talker[8] = swig |
493 |
talker[9] = toast |
494 |
talker[10] = rephil |
495 |
talker[15] = swig |
496 |
talker[16] = toast |
497 |
} |
498 |
if (global.dialogue_open == false) |
499 |
scene++ |
500 |
break |
501 |
case 1: |
502 |
if instance_exists(obj_dialogue) |
503 |
break |
504 |
else |
505 |
{ |
506 |
scr_audio_fadescr_audio_fadefunction scr_audio_fade(argument0, argument1) //gml_Script_scr_audio_fade
{
var snd = argument0
var fade_len = argument1
with (obj_radio)
{
audio_other_fade = true
audio_to_fade = snd
audio_fade_length = fade_len
}
} (156, 500) |
507 |
with (rephil) |
508 |
{ |
509 |
if (y > 170) |
510 |
y -= 1.5 |
511 |
else if (x > 120) |
512 |
x -= 1.5 |
513 |
else |
514 |
{ |
515 |
other.scene++ |
516 |
other.timer = 15 |
517 |
} |
518 |
} |
519 |
with (toast) |
520 |
{ |
521 |
if (x < 200) |
522 |
x += 1 |
523 |
} |
524 |
with (swig) |
525 |
{ |
526 |
if (x > 120) |
527 |
x -= 1 |
528 |
} |
529 |
break |
530 |
} |
531 |
case 2: |
532 |
if (timer > 0) |
533 |
timer-- |
534 |
else |
535 |
{ |
536 |
global.snowdin_flag[8] = 5 |
537 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (1, 500) |
538 |
scr_cutscene_end() |
539 |
scene = 0 |
540 |
} |
541 |
break |
542 |
} |
543 |
|
544 |
} |
545 |
if shufflers_turn_away |
546 |
{ |
547 |
shufflers_turn_away = false |
548 |
with (rephil) |
549 |
{ |
550 |
sprite_index = spr_rephil_turn_away |
551 |
image_speed = 0.2 |
552 |
} |
553 |
with (swig) |
554 |
{ |
555 |
sprite_index = spr_swig_turn_away |
556 |
image_speed = 0.2 |
557 |
} |
558 |
with (toast) |
559 |
{ |
560 |
sprite_index = spr_toast_turn_away |
561 |
image_speed = 0.2 |
562 |
} |
563 |
} |
564 |
if shufflers_turn |
565 |
{ |
566 |
shufflers_turn = false |
567 |
with (rephil) |
568 |
{ |
569 |
sprite_index = spr_rephil_turn_overworld_yellow |
570 |
image_index = 0 |
571 |
image_speed = 0.2 |
572 |
} |
573 |
with (swig) |
574 |
{ |
575 |
sprite_index = spr_swig_turn_overworld_yellow |
576 |
image_index = 0 |
577 |
image_speed = 0.2 |
578 |
} |
579 |
with (toast) |
580 |
{ |
581 |
sprite_index = spr_toast_turn_overworld_yellow |
582 |
image_index = 0 |
583 |
image_speed = 0.2 |
584 |
} |
585 |
} |
586 |
if instance_exists(obj_dialogue) |
587 |
{ |
588 |
with (obj_dialogue) |
589 |
{ |
590 |
if (!(variable_instance_exists(id, "color_noloop"))) |
591 |
color_noloop = false |
592 |
color = true |
593 |
col_modif[0] = toast_col |
594 |
col_modif[1] = swig_col |
595 |
col_modif[2] = rephil_col |
596 |
var new_col = 2 |
597 |
if (!color_noloop) |
598 |
{ |
599 |
for (var i = 0; i < array_length(message); i++) |
600 |
{ |
601 |
if is_array(talker) |
602 |
{ |
603 |
var talker_current = talker[clamp(i, 0, (array_length(talker) - 1))] |
604 |
if (talker_current != -4 || other.shufflers_puzzle == true) |
605 |
{ |
606 |
if (talker_current == rephil || other.shufflers_puzzle == true) |
607 |
new_col = 2 |
608 |
if (talker_current == swig) |
609 |
new_col = 1 |
610 |
if (talker_current == toast) |
611 |
new_col = 0 |
612 |
message_col[i][0] = "" |
613 |
message_col[i][1] = "" |
614 |
message_col[i][2] = "" |
615 |
message_col[i][new_col] = message[i] |
616 |
} |
617 |
} |
618 |
} |
619 |
color_noloop = true |
620 |
} |
621 |
} |
622 |
} |