| 1 |
if (!audio_is_playing(mus_ambient_river)) |
| 2 |
audio_play_sound(mus_ambient_river, 20, 1); |
| 3 |
var martlet = 1545; |
| 4 |
var collider = 1041; |
| 5 |
with (collider) |
| 6 |
{ |
| 7 |
if (trigger) |
| 8 |
{ |
| 9 |
if (global.snowdin_flag[13] == 1) |
| 10 |
{ |
| 11 |
other.scene = 0; |
| 12 |
} |
| 13 |
else |
| 14 |
{ |
| 15 |
obj_flowey_snowdin_22.scene = 1; |
| 16 |
instance_destroy(); |
| 17 |
} |
| 18 |
global.snowdin_flag[14] = 2; |
| 19 |
scr_cutscene_start(); |
| 20 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
| 21 |
instance_destroy(); |
| 22 |
} |
| 23 |
} |
| 24 |
if (scene == -1) |
| 25 |
exit; |
| 26 |
switch (scene) |
| 27 |
{ |
| 28 |
case 0: |
| 29 |
scr_camera_movescr_camera_movefunction scr_camera_move(arg0, arg1, arg2)
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_camera);
__view_set(e__VW.Object, 0, obj_camera);
}
else
{
obj_camera.x = __view_get(e__VW.Object, 0).x;
obj_camera.y = __view_get(e__VW.Object, 0).y;
__view_set(e__VW.Object, 0, obj_camera);
}
obj_camera.move = true;
obj_camera.xx = arg0;
obj_camera.yy = arg1;
obj_camera.spd = arg2;
if (abs(arg0 - obj_camera.x) <= arg2 && abs(arg1 - obj_camera.y) <= arg2)
return true;
else
return false;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (380, 120, 2); |
| 30 |
timer = 45; |
| 31 |
scene++; |
| 32 |
break; |
| 33 |
case 1: |
| 34 |
if (timer > 0) |
| 35 |
{ |
| 36 |
timer--; |
| 37 |
} |
| 38 |
else |
| 39 |
{ |
| 40 |
timer = -1; |
| 41 |
scene = 2; |
| 42 |
} |
| 43 |
break; |
| 44 |
case 2: |
| 45 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 46 |
with (martlet) |
| 47 |
is_talking = true; |
| 48 |
with (msg) |
| 49 |
{ |
| 50 |
sndfnt = 102; |
| 51 |
message[0] = "* Hey there, so here's# the plan!"; |
| 52 |
message[1] = "* I'm sorry, I think that# I went a little# overboard but..."; |
| 53 |
message[2] = "* I can't help it! This# is all too exciting!"; |
| 54 |
message[3] = "* So, I've been saving# this for a rainy day."; |
| 55 |
message[4] = "* Ya know, figuratively...# We don't really have# those..."; |
| 56 |
message[5] = "* Either way! Behold! The# UG Aviator!"; |
| 57 |
prt[0] = 328; |
| 58 |
prt[1] = 320; |
| 59 |
prt[2] = 318; |
| 60 |
prt[3] = 328; |
| 61 |
prt[4] = 311; |
| 62 |
prt[5] = 312; |
| 63 |
} |
| 64 |
scene = 3; |
| 65 |
break; |
| 66 |
case 3: |
| 67 |
if (!instance_exists(obj_dialogue)) |
| 68 |
scene = 4; |
| 69 |
break; |
| 70 |
case 4: |
| 71 |
if (cutscene_npc_walk(1545, 440, obj_martlet_snowdin_22.y, 3, "x", "down", false)) |
| 72 |
{ |
| 73 |
scene = 5; |
| 74 |
timer = 15; |
| 75 |
} |
| 76 |
break; |
| 77 |
case 5: |
| 78 |
if (timer > 0) |
| 79 |
{ |
| 80 |
timer--; |
| 81 |
} |
| 82 |
else |
| 83 |
{ |
| 84 |
timer = -1; |
| 85 |
scene++; |
| 86 |
} |
| 87 |
break; |
| 88 |
case 6: |
| 89 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 90 |
with (msg) |
| 91 |
{ |
| 92 |
portrait = false; |
| 93 |
message[0] = "* (In the water sits an# old-looking raft with just# enough room for two passengers.)"; |
| 94 |
message[1] = "* Isn't she a beauty?#* Boats are shes, ya know."; |
| 95 |
message[2] = "* I call her Ava for# short! Isn't that cute?"; |
| 96 |
prt[0] = 0; |
| 97 |
prt[1] = 318; |
| 98 |
prt[2] = 312; |
| 99 |
if (message_current > 0) |
| 100 |
{ |
| 101 |
portrait = true; |
| 102 |
sndfnt = 102; |
| 103 |
with (martlet) |
| 104 |
is_talking = true; |
| 105 |
other.scene++; |
| 106 |
} |
| 107 |
} |
| 108 |
break; |
| 109 |
case 7: |
| 110 |
if (!instance_exists(obj_dialogue)) |
| 111 |
scene = 8; |
| 112 |
break; |
| 113 |
case 8: |
| 114 |
if (scr_camera_movescr_camera_movefunction scr_camera_move(arg0, arg1, arg2)
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_camera);
__view_set(e__VW.Object, 0, obj_camera);
}
else
{
obj_camera.x = __view_get(e__VW.Object, 0).x;
obj_camera.y = __view_get(e__VW.Object, 0).y;
__view_set(e__VW.Object, 0, obj_camera);
}
obj_camera.move = true;
obj_camera.xx = arg0;
obj_camera.yy = arg1;
obj_camera.spd = arg2;
if (abs(arg0 - obj_camera.x) <= arg2 && abs(arg1 - obj_camera.y) <= arg2)
return true;
else
return false;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (obj_pl.x, obj_pl.y, 2)) |
| 115 |
{ |
| 116 |
__view_set(e__VW.Object, 0, obj_pl); |
| 117 |
timer = 5; |
| 118 |
scene++; |
| 119 |
} |
| 120 |
break; |
| 121 |
case 9: |
| 122 |
if (timer > 0) |
| 123 |
{ |
| 124 |
timer--; |
| 125 |
} |
| 126 |
else |
| 127 |
{ |
| 128 |
timer = -1; |
| 129 |
scr_radio_restart(); |
| 130 |
scr_cutscene_end(); |
| 131 |
scene = 10; |
| 132 |
} |
| 133 |
break; |
| 134 |
case 11: |
| 135 |
with (obj_npc_clover_snowdin_22) |
| 136 |
{ |
| 137 |
can_walk = true; |
| 138 |
x_dest[0] = x; |
| 139 |
y_dest[0] = 140; |
| 140 |
x_dest[1] = 330; |
| 141 |
y_dest[1] = 70; |
| 142 |
} |
| 143 |
obj_martlet_snowdin_22.alarm[0] = 45; |
| 144 |
scene++; |
| 145 |
break; |
| 146 |
} |
| 147 |
|
| 148 |
enum e__VW |
| 149 |
{ |
| 150 |
XView, |
| 151 |
YView, |
| 152 |
WView, |
| 153 |
HView, |
| 154 |
Angle, |
| 155 |
HBorder, |
| 156 |
VBorder, |
| 157 |
HSpeed, |
| 158 |
VSpeed, |
| 159 |
Object, |
| 160 |
Visible, |
| 161 |
XPort, |
| 162 |
YPort, |
| 163 |
WPort, |
| 164 |
HPort, |
| 165 |
Camera, |
| 166 |
SurfaceID |
| 167 |
} |