1 |
if (!audio_is_playing(mus_ambient_river)) |
2 |
audio_play_sound(mus_ambient_river, 20, 1) |
3 |
var martlet = obj_martlet_snowdin_22 |
4 |
var collider = obj_event_collider |
5 |
with (collider) |
6 |
{ |
7 |
if trigger |
8 |
{ |
9 |
if (global.snowdin_flag[13] == 1) |
10 |
other.scene = 0 |
11 |
else |
12 |
{ |
13 |
obj_flowey_snowdin_22.scene = 1 |
14 |
instance_destroy() |
15 |
} |
16 |
global.snowdin_flag[14] = 2 |
17 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
18 |
audio_sound_gain(obj_radio.current_song, 0, 500) |
19 |
instance_destroy() |
20 |
} |
21 |
} |
22 |
if (scene == -1) |
23 |
return; |
24 |
switch scene |
25 |
{ |
26 |
case 0: |
27 |
scr_camera_movescr_camera_movefunction scr_camera_move(argument0, argument1, argument2) //gml_Script_scr_camera_move
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_camera)
__view_set((9 << 0), 0, 1120)
}
else
{
obj_camera.x = __view_get((9 << 0), 0).x
obj_camera.y = __view_get((9 << 0), 0).y
__view_set((9 << 0), 0, 1120)
}
obj_camera.move = true
obj_camera.xx = argument0
obj_camera.yy = argument1
obj_camera.spd = argument2
if (abs(argument0 - obj_camera.x) <= argument2 && abs(argument1 - obj_camera.y) <= argument2)
return true;
else
return false;
} (380, 120, 2) |
28 |
timer = 45 |
29 |
scene++ |
30 |
break |
31 |
case 1: |
32 |
if (timer > 0) |
33 |
timer-- |
34 |
else |
35 |
{ |
36 |
timer = -1 |
37 |
scene = 2 |
38 |
} |
39 |
break |
40 |
case 2: |
41 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
42 |
with (martlet) |
43 |
is_talking = true |
44 |
with (msg) |
45 |
{ |
46 |
sndfnt = 102 |
47 |
message[0] = "* Hey there, so here's# the plan!" |
48 |
message[1] = "* I'm sorry, I think that# I went a little# overboard but..." |
49 |
message[2] = "* I can't help it! This# is all too exciting!" |
50 |
message[3] = "* So, I've been saving# this for a rainy day." |
51 |
message[4] = "* Ya know, figuratively...# We don't really have# those..." |
52 |
message[5] = "* Either way! Behold! The# UG Aviator!" |
53 |
prt[0] = 328 |
54 |
prt[1] = 320 |
55 |
prt[2] = 318 |
56 |
prt[3] = 328 |
57 |
prt[4] = 311 |
58 |
prt[5] = 312 |
59 |
} |
60 |
scene = 3 |
61 |
break |
62 |
case 3: |
63 |
if (!instance_exists(obj_dialogue)) |
64 |
scene = 4 |
65 |
break |
66 |
case 4: |
67 |
if cutscene_npc_walk(1545, 440, obj_martlet_snowdin_22.y, 3, "x", "down", false) |
68 |
{ |
69 |
scene = 5 |
70 |
timer = 15 |
71 |
} |
72 |
break |
73 |
case 5: |
74 |
if (timer > 0) |
75 |
timer-- |
76 |
else |
77 |
{ |
78 |
timer = -1 |
79 |
scene++ |
80 |
} |
81 |
break |
82 |
case 6: |
83 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
84 |
with (msg) |
85 |
{ |
86 |
portrait = false |
87 |
message[0] = "* (In the water sits an# old-looking raft with just# enough room for two passengers.)" |
88 |
message[1] = "* Isn't she a beauty?#* Boats are shes, ya know." |
89 |
message[2] = "* I call her Ava for# short! Isn't that cute?" |
90 |
prt[0] = 0 |
91 |
prt[1] = 318 |
92 |
prt[2] = 312 |
93 |
if (message_current > 0) |
94 |
{ |
95 |
portrait = true |
96 |
sndfnt = 102 |
97 |
with (martlet) |
98 |
is_talking = true |
99 |
other.scene++ |
100 |
} |
101 |
} |
102 |
break |
103 |
case 7: |
104 |
if (!instance_exists(obj_dialogue)) |
105 |
scene = 8 |
106 |
break |
107 |
case 8: |
108 |
if scr_camera_movescr_camera_movefunction scr_camera_move(argument0, argument1, argument2) //gml_Script_scr_camera_move
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_camera)
__view_set((9 << 0), 0, 1120)
}
else
{
obj_camera.x = __view_get((9 << 0), 0).x
obj_camera.y = __view_get((9 << 0), 0).y
__view_set((9 << 0), 0, 1120)
}
obj_camera.move = true
obj_camera.xx = argument0
obj_camera.yy = argument1
obj_camera.spd = argument2
if (abs(argument0 - obj_camera.x) <= argument2 && abs(argument1 - obj_camera.y) <= argument2)
return true;
else
return false;
} (obj_pl.x, obj_pl.y, 2) |
109 |
{ |
110 |
__view_set((9 << 0), 0, 1031) |
111 |
timer = 5 |
112 |
scene++ |
113 |
} |
114 |
break |
115 |
case 9: |
116 |
if (timer > 0) |
117 |
timer-- |
118 |
else |
119 |
{ |
120 |
timer = -1 |
121 |
scr_radio_restart() |
122 |
scr_cutscene_end() |
123 |
scene = 10 |
124 |
} |
125 |
break |
126 |
case 11: |
127 |
with (obj_npc_clover_snowdin_22) |
128 |
{ |
129 |
can_walk = true |
130 |
x_dest[0] = x |
131 |
y_dest[0] = 140 |
132 |
x_dest[1] = 330 |
133 |
y_dest[1] = 70 |
134 |
} |
135 |
obj_martlet_snowdin_22.alarm[0] = 45 |
136 |
scene++ |
137 |
break |
138 |
} |