| 1 |
var actor_toriel = 1159; |
| 2 |
var distance_to_clover = 80; |
| 3 |
with (actor_toriel) |
| 4 |
{ |
| 5 |
if (y <= 100) |
| 6 |
{ |
| 7 |
image_speed = 0; |
| 8 |
image_index = 0; |
| 9 |
image_alpha -= 0.1; |
| 10 |
path_speed = 0; |
| 11 |
if (image_alpha < 0) |
| 12 |
instance_destroy(); |
| 13 |
global.ruins_flag[1] = true; |
| 14 |
exit; |
| 15 |
} |
| 16 |
if ((obj_pl.y - y) < distance_to_clover) |
| 17 |
{ |
| 18 |
if (path_index == -1) |
| 19 |
path_start(pt_toriel_ruins02, 3, path_action_stop, false); |
| 20 |
action_sprite = true; |
| 21 |
path_speed = 3 + (obj_pl.is_sprinting * 2); |
| 22 |
image_speed = 0.2; |
| 23 |
} |
| 24 |
else if ((obj_pl.y - y) > (distance_to_clover + 20)) |
| 25 |
{ |
| 26 |
action_sprite = false; |
| 27 |
npc_direction = "down"; |
| 28 |
path_speed = 0; |
| 29 |
image_speed = 0; |
| 30 |
image_index = 0; |
| 31 |
} |
| 32 |
if (path_speed > 0) |
| 33 |
{ |
| 34 |
if (direction == 0 && sprite_index != right_sprite) |
| 35 |
sprite_index = right_sprite; |
| 36 |
if (direction != 0 && sprite_index != up_sprite) |
| 37 |
sprite_index = up_sprite; |
| 38 |
} |
| 39 |
} |