1 |
var actor_toriel = obj_toriel_npc |
2 |
switch scene |
3 |
{ |
4 |
case 0: |
5 |
cutscene_wait(0.25) |
6 |
break |
7 |
case 1: |
8 |
cutscene_dialogue() |
9 |
with (msg) |
10 |
{ |
11 |
talker[0] = actor_toriel |
12 |
message[0] = "* The RUINS are full of# puzzles." |
13 |
message[1] = "* Ancient fusions between# diversions and doorkeys." |
14 |
message[2] = "* They must be solved in# order to move from room# to room." |
15 |
message[3] = "* Allow me to demonstrate." |
16 |
prt[0] = 343 |
17 |
prt[1] = 343 |
18 |
prt[2] = 343 |
19 |
prt[3] = 343 |
20 |
} |
21 |
break |
22 |
case 2: |
23 |
cutscene_npc_walk(actor_toriel, 233, 124, 3, "y", "up", "nothing", 184, 84, 208, 70) |
24 |
break |
25 |
case 3: |
26 |
cutscene_sfx_play(snd_switch, 1) |
27 |
obj_switch1.image_index = 1 |
28 |
instance_destroy(obj_door) |
29 |
break |
30 |
case 4: |
31 |
cutscene_wait(1) |
32 |
break |
33 |
case 5: |
34 |
cutscene_npc_walk(actor_toriel, 144, 124, 3, "x", "down", "nothing") |
35 |
break |
36 |
case 6: |
37 |
cutscene_dialogue() |
38 |
with (msg) |
39 |
{ |
40 |
talker[0] = actor_toriel |
41 |
message[0] = "* We are free to proceed # now. " |
42 |
message[1] = "* Follow me, my child.#* There are more puzzles# ahead." |
43 |
prt[0] = 343 |
44 |
prt[1] = 343 |
45 |
} |
46 |
break |
47 |
case 7: |
48 |
global.ruins_flag[2] = 1 |
49 |
scr_cutscene_end() |
50 |
cutscene_advance() |
51 |
break |
52 |
case 8: |
53 |
cutscene_npc_walk(actor_toriel, 144, 60, (3 + obj_pl.is_sprinting * 2), "x", "up", "nothing") |
54 |
break |
55 |
case 9: |
56 |
with (actor_toriel) |
57 |
{ |
58 |
image_alpha -= 0.1 |
59 |
if (image_alpha < 0) |
60 |
instance_destroy() |
61 |
} |
62 |
} |