1 | var audio_slide_in = audio_play_sound(snd_slide_whistle, 1, 0) |
2 | var audio_length = audio_sound_length(audio_slide_in) |
3 | bottle_y_target = 215 |
4 | bottle_y_distance = y - bottle_y_target |
5 | bottle_slide_time = audio_length * 30 |
6 | bottle_y_speed_avg = bottle_y_distance / bottle_slide_time |
7 | bottle_y_speed_current = bottle_y_speed_avg * 2 |
8 | bottle_y_speed_decr = bottle_y_speed_avg / (bottle_slide_time / 2) |