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gml_Object_obj_saloon_cutscene_01_Create_0

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instance_create(200, 400, obj_starlo_npc)
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obj_starlo_npc.image_alpha = 0
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obj_starlo_npc.npc_direction = "up"
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instance_create(200, 400, obj_ed_npc)
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obj_ed_npc.image_alpha = 0
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obj_ed_npc.npc_direction = "up"
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var ed = obj_ed_npc
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ed.up_sprite = 155
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ed.right_sprite = 152
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ed.down_sprite = 154
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ed.left_sprite = 150
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ed.up_sprite_idle = 155
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ed.right_sprite_idle = 152
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ed.down_sprite_idle = 154
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ed.left_sprite_idle = 150
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instance_create(266, 212, obj_npc_ceroba_saloon)
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instance_create(200, 115, obj_saloon_stool)
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obj_pl.image_alpha = 0
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camera = instance_create(obj_starlo_npc.x, obj_starlo_npc.y, obj_camera)
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__view_set((9 << 0), 0, camera)
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scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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scene = 0
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timer = 0
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global.radio_pause = true