1 |
instance_create(200, 400, obj_starlo_npc) |
2 |
obj_starlo_npc.image_alpha = 0 |
3 |
obj_starlo_npc.npc_direction = "up" |
4 |
instance_create(200, 400, obj_ed_npc) |
5 |
obj_ed_npc.image_alpha = 0 |
6 |
obj_ed_npc.npc_direction = "up" |
7 |
var ed = obj_ed_npc |
8 |
ed.up_sprite = 155 |
9 |
ed.right_sprite = 152 |
10 |
ed.down_sprite = 154 |
11 |
ed.left_sprite = 150 |
12 |
ed.up_sprite_idle = 155 |
13 |
ed.right_sprite_idle = 152 |
14 |
ed.down_sprite_idle = 154 |
15 |
ed.left_sprite_idle = 150 |
16 |
instance_create(266, 212, obj_npc_ceroba_saloon) |
17 |
instance_create(200, 115, obj_saloon_stool) |
18 |
obj_pl.image_alpha = 0 |
19 |
camera = instance_create(obj_starlo_npc.x, obj_starlo_npc.y, obj_camera) |
20 |
__view_set((9 << 0), 0, camera) |
21 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
22 |
scene = 0 |
23 |
timer = 0 |
24 |
global.radio_pause = true |