1 |
var starlo = 1169 |
2 |
if starlo.interact |
3 |
other.scene++ |
4 |
switch scene |
5 |
{ |
6 |
case 1: |
7 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
8 |
with (msg) |
9 |
{ |
10 |
sndfnt = 107 |
11 |
color = true |
12 |
col_modif[0] = 65535 |
13 |
talker[0] = starlo |
14 |
message[0] = "* Howdy!" |
15 |
message[1] = "* Man, am I excited for# this." |
16 |
message[2] = "* Have you done# everythin' you wanted?" |
17 |
message[3] = "* Caught some bandits?# SAVED some lives?" |
18 |
message_col[3][0] = " # SAVED " |
19 |
prt[0] = 417 |
20 |
prt[1] = 417 |
21 |
prt[2] = 417 |
22 |
prt[3] = 417 |
23 |
ch_msg = 3 |
24 |
ch[1] = "Yes" |
25 |
ch[2] = "No" |
26 |
if (outcome == 1) |
27 |
{ |
28 |
if (audio_sound_get_gain(obj_radio.current_song) == 1) |
29 |
audio_sound_gain(obj_radio.current_song, 0, 500) |
30 |
message[4] = "* Let's get goin' then!" |
31 |
prt[4] = 417 |
32 |
} |
33 |
if (outcome == 2) |
34 |
{ |
35 |
message[4] = "* Hurry it on up, then!" |
36 |
prt[4] = 417 |
37 |
other.scene = 0 |
38 |
} |
39 |
} |
40 |
if (!global.dialogue_open) |
41 |
{ |
42 |
global.dunes_flag[20] = 8 |
43 |
trn = instance_create(0, 0, obj_transition_clock) |
44 |
trn.newRoom = 127 |
45 |
trn.xx = 700 |
46 |
trn.yy = 375 |
47 |
instance_destroy() |
48 |
} |
49 |
break |
50 |
} |