1 | if instance_exists(obj_savefl) |
2 | { |
3 | obj_savefl.sprite_index = obj_savefl.leavesprite |
4 | obj_savefl.image_speed = 0.2 |
5 | } |
6 | else |
7 | { |
8 | global.cutscene = false |
9 | obj_pl.state = gml_Script_scr_normal_state |
10 | } |