| 1 | battle_screenshake_duration = 12; |
| 2 | battle_screenshake_intensity = 6; |
| 3 | battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; |
| 4 | reset_screen = true; |
| 5 | if (instance_number(obj_screenshake_battle) == 1) |
| 6 | { |
| 7 | view_x = camera_get_view_x(view_camera[0]); |
| 8 | view_y = camera_get_view_y(view_camera[0]); |
| 9 | } |
| 10 | else |
| 11 | { |
| 12 | reset_screen = false; |
| 13 | } |