1 | if live_call() |
2 | return global.live_result; |
3 | var camera = view_camera[0] |
4 | camera_set_view_pos(camera, 0, 0) |
5 | if can_screenshake |
6 | { |
7 | battle_screenshake_duration -= 1 |
8 | if (battle_screenshake_duration <= 0) |
9 | { |
10 | instance_destroy() |
11 | return; |
12 | } |
13 | camera_set_view_pos(camera, (view_x + (choose(battle_screenshake_intensity, (-battle_screenshake_intensity)))), (view_y + (choose(battle_screenshake_intensity, (-battle_screenshake_intensity))))) |
14 | battle_screenshake_intensity -= battle_screenshake_dec |
15 | can_screenshake = false |
16 | } |
17 | else |
18 | can_screenshake = true |